Crexenic Posted August 9, 2019 Report Posted August 9, 2019 (edited) Map for the exotic competition. Going with a wholly unorthodox approach, but with the intent of fun classic 5v5 gameplay. Theme and structure revolves around the cold war era machines known as crawler transporters used (and still used) to carry rockets and very heavy cargo from the assembly building to the launch sites. They are slow metal beasts; a setting in which I believe can support interesting game play. Map available for play and download on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1818630603 Here are a few reference photos from the big Google: Work completed includes a map in a playable state, but subject to heavy change. All criticism and playtesting is much appreciated. (And yes, the machine moves) Edited August 9, 2019 by Crexenic cruptor, Lefty, Donskioni and 6 others 9
Donskioni Posted August 10, 2019 Report Posted August 10, 2019 sick concept in my opinion! Crexenic 1
Crexenic Posted October 28, 2019 Author Report Posted October 28, 2019 (edited) After briefly abandoning this project, I have returned with fresh enthusiasm. I believe I have ironed out a lot of the balancing issues, perhaps it sits too T sided, more testing needed... I added some shootout characters in common spots where CT/T would be. Ended up spending more time fighting these wooden boards than I did the bots Edited October 28, 2019 by Crexenic Donskioni, spa, DeadKnife and 5 others 8
spa Posted October 29, 2019 Report Posted October 29, 2019 One of the best concepts Ive seen. Its all down to execution from here. Would be really cool if the background could scroll by slowly but probably not in this engine Crexenic, Radu, text_fish and 1 other 4
text_fish Posted October 29, 2019 Report Posted October 29, 2019 54 minutes ago, spa said: Would be really cool if the background could scroll by slowly but probably not in this engine Probably wouldn't be that hard to get 3 mins worth of very slow scroll, especially if you reduce the resolution of the 3D skybox. Crexenic and spa 2
Crexenic Posted October 29, 2019 Author Report Posted October 29, 2019 I can get the scroll working but displacements don't like being moved or tied to anything. It can be done, but it looks janky. My other thought is having the sky camera move along a track instead of the scenery. Does anyone know if this sort of this works in hammer? Ideally i'd like to keep the moving scenery in the map, however, it is causing a lot more hassle
text_fish Posted October 29, 2019 Report Posted October 29, 2019 I imagine the easiest method would be to make the terrain out of props rather than displacements. Crexenic and Edude 2
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