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About Crexenic

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  • Real Name
    Conor Reilly
  • Job
    Student at NUIG
  • Location
    West Ireland

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  1. I can get the scroll working but displacements don't like being moved or tied to anything. It can be done, but it looks janky. My other thought is having the sky camera move along a track instead of the scenery. Does anyone know if this sort of this works in hammer? Ideally i'd like to keep the moving scenery in the map, however, it is causing a lot more hassle
  2. After briefly abandoning this project, I have returned with fresh enthusiasm. I believe I have ironed out a lot of the balancing issues, perhaps it sits too T sided, more testing needed... I added some shootout characters in common spots where CT/T would be. Ended up spending more time fighting these wooden boards than I did the bots
  3. Map for the exotic competition. Going with a wholly unorthodox approach, but with the intent of fun classic 5v5 gameplay. Theme and structure revolves around the cold war era machines known as crawler transporters used (and still used) to carry rockets and very heavy cargo from the assembly building to the launch sites. They are slow metal beasts; a setting in which I believe can support interesting game play. Map available for play and download on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1818630603 Here are a few reference photos from the big Google:
  4. Crexenic

    [WIP] de_magma

    Updated version. Play-testing heavily needed, especially cover on bomb sites.
  5. Crexenic

    [WIP] de_magma

    Steam Workshop link here: http://steamcommunity.com/sharedfiles/filedetails/?id=943438712 Changes to the map: -Added a grenade hole on B site, reduced the size of the column on B site, removed box near squeaky on B site, various changes and fixes. Still need a great deal of playtesting. I realize i'm quite a late entrant to the competition, but how and ever will give a shot. Any feedback would be wonderful, feel free to message me here, on steam, or during a private dance. Thanks again.
  6. Crexenic

    [WIP] de_magma

    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=943438712Hello everyone! De_magma has been undergoing a lot of changes in the past two months, with significant restructuring of the map, further developed bomb sites, and a bit more visual updates. As it stands I have been able to get a small amount of feedback, however in order to progress further it needs heavy play-testing. I am always looking to improve it so and do so often, so hopefully it can be fairly decent in time for the Mapcore 2017 competition. I have no interest in winning, however the deadline has gi
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