Jmarley99 Posted July 1, 2015 Report Posted July 1, 2015 http://steamcommunity.com/sharedfiles/filedetails/?id=473255537 Still developing could change drastically before deadline. Quote
text_fish Posted July 2, 2015 Report Posted July 2, 2015 Mazes are designed to make people feel lost.Players don't like to feel lost in Counter-Strike.Your map shouldn't be designed to challenge the players, it should be designed as an arena within which the players can challenge each other. Radu, jackophant, El_Exodus and 1 other 4 Quote
Vaya Posted July 2, 2015 Report Posted July 2, 2015 Maps need to work for 5 vs 5 for the contest. I suggest you take this one back to the drawing board and look at making the layout more 'standard':Less of a mazeCTs get to bombsites roughly 2-3 seconds before a team of rushing Tsa classic 8/window layout (3 lanes with connectors) Quote
jackophant Posted July 2, 2015 Report Posted July 2, 2015 Mazes are designed to make people feel lost.Players don't like to feel lost in Counter-Strike.Your map shouldn't be designed to challenge the players, it should be designed as an arena within which the players can challenge each other.much deep, very think, wow Lizard, text_fish and DooM 3 Quote
El_Exodus Posted July 2, 2015 Report Posted July 2, 2015 Have a look at successful map layouts and then think about your layout. There is a reason why they are not just connectors sticked together. Mazes are zero fun in CS 5v5 gamemodes. Also both bombsites are exactly the same and uninspired.Note: Simply judging by the overlay picture in your Workshop submission. Quote
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