Vinneri Posted February 9, 2015 Author Report Posted February 9, 2015 those references look less colour saturated. A new skybox/ light env might help? finland looks quite overcast. So you are criticizing the textures or brushwork? (or both ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork. neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match... I think that's why it looks 'off' at the moment. Does that make sense? It makes a bit. I want to keep mid sunny day, but make it so, that light don't oversaturate red. Also red texture needs a bit more dirt on it and color correction should do the rest. Grass and dirt are too bright atm, so changing them will make overall better. More likely that going back to dev, I'm going to take a little break from posting and show more when everything is fixed. Those textures are placekeepers, so I can see how it will work when I decide to fix textures, with devs, I can't do it. Vaya 1 Quote
Vinneri Posted February 10, 2015 Author Report Posted February 10, 2015 (edited) Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal. Current ref: I liked that first pic too, but couldn't find any good ref to make it look better. Edited February 10, 2015 by Vinneri Quote
Squad Posted February 10, 2015 Report Posted February 10, 2015 Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal. I like this one. Makes it look like a tractor drove by after a hard day's work on the fields It could use some tweaking though, like the dirt is too dark. A normal map would help the texture too. Quote
Vinneri Posted September 28, 2015 Author Report Posted September 28, 2015 Hey guys! Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do? Quote
Epic Posted September 28, 2015 Report Posted September 28, 2015 Hey guys! Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?I think your best choice would to be look on forums for someone to help you with propper or continue messing around with propper. I cant use it my self either. But honestly I hope you find a solution this game looks amazing good luck! Quote
El_Exodus Posted September 28, 2015 Report Posted September 28, 2015 (edited) I used Tophattwaffles tutorial for Propper and i got it to work properly. What's your problem with it? Edited September 28, 2015 by El_Exodus Quote
Vinneri Posted September 29, 2015 Author Report Posted September 29, 2015 I used Tophattwaffles tutorial for Propper and i got it to work properly. What's your problem with it?If you mean this one: https://www.youtube.com/watch?v=nyE4BY5ySUgI'm stuck with "info_prop_options" entity, because I cannot find it (I guess there's new entity for that) Quote
El_Exodus Posted September 29, 2015 Report Posted September 29, 2015 nope, the written tutorial: http://www.tophattwaffle.com/configuring-propper-for-steampipe/ Vaya 1 Quote
Vaya Posted September 29, 2015 Report Posted September 29, 2015 I'd love to know when the T-Junction stuff comes into effect. I have A LOT of func_detail so I'm dreading it Quote
text_fish Posted September 29, 2015 Report Posted September 29, 2015 I'd love to know when the T-Junction stuff comes into effect. I have A LOT of func_detail so I'm dreading itAs I understand it, it has more to do with how you use your func_detail's rather than how many there are, so you may never experience the problem. jackophant 1 Quote
Vinneri Posted September 29, 2015 Author Report Posted September 29, 2015 nope, the written tutorial: http://www.tophattwaffle.com/configuring-propper-for-steampipe/I'm going to try this. Thanks man! El_Exodus 1 Quote
Vinneri Posted September 29, 2015 Author Report Posted September 29, 2015 I'm going to try this. Thanks man!Good news, I managed to make it work. Bad news, My CS:GO SDK Hammer doesn't open anymore. Weird... Quote
Overdoziz Posted September 29, 2015 Report Posted September 29, 2015 Good news, I managed to make it work. Bad news, My CS:GO SDK Hammer doesn't open anymore. Weird...Last time I tried using Propper I had the same issue and from what I remember I think I had to manually remove the Propper file to be able to open Hammer again. Quote
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