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Posted

 

 

those references look less colour saturated.

 

A new skybox/ light env might help? finland looks quite overcast.

So you are criticizing the textures or brushwork? (or both  :interseting: ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.

 

neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match...

 

I think that's why it looks 'off' at the moment. Does that make sense?

 

It makes a bit. I want to keep mid sunny day, but make it so, that light don't oversaturate red. Also red texture needs a bit more dirt on it and color correction should do the rest. Grass and dirt are too bright atm, so changing them will make overall better.

 

More likely that going back to dev, I'm going to take a little break from posting and show more when everything is fixed. Those textures are placekeepers, so I can see how it will work when I decide to fix textures, with devs, I can't do it.

Posted (edited)

Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal.

028baa9f74.jpg807bd3de74.jpgf8de64f533.jpgb527bdec39.jpg

 

Current ref: 92f82d58e1.jpg

 

I liked that first pic too, but couldn't find any good ref to make it look better.

Edited by Vinneri
Posted

Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal.

f8de64f533.jpg

 

I like this one. Makes it look like a tractor drove by after a hard day's work on the fields :)

It could use some tweaking though, like the dirt is too dark. A normal map would help the texture too.

  • 7 months later...
Posted

Hey guys! 

Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.

I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?

Posted

Hey guys! 

Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.

I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?

I think your best choice would to be look on forums for someone to help you with propper or continue messing around with propper. I cant use it my self either. But honestly I hope you find a solution this game looks amazing good luck!

Posted

Good news, I managed to make it work. Bad news, My CS:GO SDK Hammer doesn't open anymore. Weird...

Last time I tried using Propper I had the same issue and from what I remember I think I had to manually remove the Propper file to be able to open Hammer again.

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