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Posted

PSA: 

Automatic recordings of playtests do not work, the demos are always broken, unfortunately. This problem exists since 2012 and hasn't been fixed yet.

What works though is manual recording from the server. This means, if you want your playtest to be recorded you have to request it.

 

All requested demos can then be downloaded here:

https://drive.google.com/folderview?id=0B1VMhSeaPuy0bDdOMnVGMXBMVG8&usp=sharing

 

Cheers

Posted

Thanks everyone for playtesting. I have written down as much as I could, but additional feed would help me very much.
I am especialy unsure about the widened accelerator-tunnel, where I am not sure if it is too narrow, too wide, or just right.

Also I would like to hear your opinion on the changes of bombspot B.

 

As I would like to keep fast iterations going I would like to book a slot on the 12th.

Posted

Playtest Schedule

 

Playtest 07.10.14

  • SoldierRob's DE_Concept
  • Konqi's DE_Innenhof
 

Playtest 09.10.14

  • Gooby's DE_map
  • [OPEN]
 

Playtest 12.10.14

  • Borgking's DE_Acceleration
  • osKo's DE_Tivoli
 

Playtest 14.10.14

  • Lajron's DE_Havana
  • Gattsu's DE_Sparrow

Playtest 16.10.14

  • [OPEN]
  • [OPEN]

Playtest 19.10.14

  • [OPEN]
  • [OPEN]

Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.
 
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
 
Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
 
 
 
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

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