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Vaya

Mapcore Staff
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Everything posted by Vaya

  1. I didn't say you should optimise his map. I said you should try finishing a map of this quality. See the optimisation stage for yourself.
  2. Holy shit dude yes. This is also a creative community so if you think you can offer feedback that will improve a project you should do so. Do it as feedback though not a 'man this guy doesn't know what he's doing at all!' type deal. Giving locations of issues is enough. (what way you are looking et al) That is a subjective opinion really. Again just give locations. Up to the mapper what they do from there. vertices are quite cheap in source, drawcalls are not. where did I say that optimisation should be ignored? I said step down with the rude subjectiveness and give some actual details. Trying to stop you making a total arse out of yourself. Failing.
  3. maybe come back once you've tried optimizing a finished map like this yourself. There is no need to get rude here, optimising in source is very difficult at times- Catfood knows what he's doing here! Tell him WHERE you have issues and he could potentially fix.
  4. calling the mapper ignorant isn't insulting? ok
  5. It's possible to get your point across without being abjectly rude. Also 'high res textures' do very little CPU cost wise.
  6. ? that skybox tho
  7. old version. We had a playtest and are reworking the map just now
  8. normally you would do the blockout in the engine you are using. Scales be different etc and stuff will be lost/changed in the port. you do you though.
  9. I wouldn't suggest mapping from the sdk_content folder. Not sure if that's the issue or not though
  10. terri is making rocks. I think they are nice.
  11. looks like a great start!
  12. when we testing this
  13. just needs to be a bunch simpler everywhere. this would make a great halo level but fair too busy geometry wise for CSGO.
  14. https://gfycat.com/cleanorneryaardvark
  15. mapcore's discord might help with that
  16. thanks for the rec but we have placeholders already
  17. our plane has at least 3 more verts than that one
  18. got you. not making it a passenger plane due to the...implications (and that missing MH370 flight...)
  19. cs_survivor was a crash in the tundra, maybe thinking of that?
  20. Mid currently doesn't have a bridge but A long does (with losttemple vibes) I've been watching indiana jones for inspiration here, put it that way. A little concept art for A site Terri did which I love -
  21. bombsite markers or too morbid? https://www.smithsonianmag.com/smart-news/there-are-over-200-bodies-on-mount-everest-and-theyre-used-as-landmarks-146904416/
  22. little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.
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