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Vaya

Mapcore Staff
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Everything posted by Vaya

  1. as you hopefully know we did a special move of hosting @FMPONE's new cache on our faceit hubs. been very successful so far with 3500+ games played in just 3 days.
  2. playtest files are on discord. let me know if you need help getting them. thanks
  3. https://www.twitch.tv/videos/490057780
  4. goodluck with it! looking forward to the 10th
  5. Hi Guys, I've taken over playtesting from @MaanMan due to his other commitments. Thanks for all his efforts thus far. I'll probably be making changes and streamlining how I do things over the next couple of weeks.
  6. curved wall was dumb as hell. I'm glad it's dead.
  7. Initial thoughts are a big 'no' to both boosts on B but will wait and see how it plays out
  8. I think the ESL videos preview colours were blown out. it looked a lot better in the gameplay stream. Streamer settings innit.
  9. no demo, sorry If you review the feedback given though (CLIP better please!) we can look at playtesting you again asap.
  10. I've just taken over mapcore playtesting ^^ here are your files. I can probably get you a demo too
  11. de_blossom_polls.txtde_blossom_feedback.txtde_blossom_chat.txt
  12. biome, breach + abbey are amazing maps. I'd love for them to be considered for active duty.
  13. The Dark crystal stuff on youtube is well worth the watch
  14. Testing a totally redone layout tomorrow. I think the bombsites may be a little undercooked but I want to check this new structure works
  15. honestly I doubt if there's a point/ Dust2 has a ton of grime but apparently it's not the 'right' grime.
  16. I don't think there's any issue here, just not what people have attempted recently. Grind has a few of the things you mention but it's much more arid. you'd be surprised how much is possible in source. P.s I wasn't meaning B side. Look at the area around T spawn. Tons of dirt and grime.
  17. what? not following
  18. Dust2?
  19. https://robert-briscoe-th6h.squarespace.com/commissioned A little more on it.I believe robert joined, made the nuke_HR remake and then left. Hero.
  20. only advice I can give is stop scrapping stuff and keep going on a map even if you think it's falling apart. Seeing a project through to the end changes your perspective on what to do (and not do) in the earliest stages a lot.
  21. Hi there, my name is Roald and I have a strong desire to create things in any sense of the word. I love to draw, paint, photograph, write, create spaces, develop ideas and think about solutions. Hope this helps
  22. https://developer.valvesoftware.com/wiki/Static_Prop_Combine you need the source filesfor the models + qcs. not sure if crowbar works.
  23. good stuff for them to churn through though! I still think the biggest issue on this map is way too much glass on core contact points.
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