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csWaldo

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csWaldo last won the day on January 17

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About csWaldo

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  1. csWaldo

    DE_TENEMENT

    Something being on the internet does not make it public domain. You do not void your copyright by publishing your work.
  2. csWaldo

    WIP in WIP, post your level screenshots!

    "We build our New German Reich" would be "Wir bauen unser Neues Deutsches Reich". Switching the first two words like you did here makes it an imperative. It also needs to be "unser" not "unsere", since the grammatical gender of "Reich" is neuter. Edit: whoops, just read the latter was already pointed out Still, you might want to find a native speaker to help you out if you plan on adding more written german to your map. Wouldnt want to say the wrong things with a theme like yours.
  3. csWaldo

    [CS:GO] de_border (W.I.P.)

    I dont think you should mix the present and past like this. The German Empire and Third Reich do hold a certain fascination, but portraying a historical theme and mixing in historic symbols with a modern setting are 2 different things that in this case come with very different connotations. If you want to create something using imagery from those times, it should either be strictly historical or some kind of dystopian setting. Using this imagery in a way that doesnt reflect upon why these are seen as some if not the darkest times in european history implies either a complete lack of understanding of the topic or even worse, willful ignorance and romanticization. Wether such a theme actually fits CS:GO is a different question, but just the way you are handling the theme feels weird and out of touch with the underlying topic.
  4. csWaldo

    [CSGO] Victoria

    I always use the reflectivity borderless textures. On victoria, we kept it all in the 50 one, but they come in 9 different shades. Search the textures for "ref b" and they'll come up.
  5. csWaldo

    [CSGO] Victoria

    Sorry pal, I'm from Germany. London would be a bit of a trip for me
  6. csWaldo

    [CSGO] Victoria

    I've spent some time making assets and I think I'm starting to get the hang of it. It's far from finished, but a lot of the major assets for the galleria are now made and in place, so here are a few update screenshots. Please let me know what you think
  7. csWaldo

    Hypothetical-Contest Rules Voting

    I'm completely biased here, but I think it would be a shame to entirely exclude maps that had been worked on before the contest announcement. It wasn't clear when or even if there would be another contest and I'd rather not have to pick putting my current work on ice for a year or not taking part in the contest. I completely get that having additional weeks or months can seem very unfair, but I think the area where it'll show up most will be polish. 9 months should be enough for any team to make a solid layout and some pretty good art. A level that was started prior to the contest would be expected to be much more polished by the end of it and that could be reflected in the judging. For example, if 20 points are given out for polish and overall quality, then it could be set to max. 10 points for maps that were already being worked on. I wasn't participating in the last contest, so I'd be curious to know how much the "already worked on maps" rule really contributed to the finalists and winners. Did anyone really get their position in the contest by simply submitted a map that was already half done?
  8. csWaldo

    [CSGO] Victoria

    A should be a bit easier to smoke off now
  9. csWaldo

    [CSGO] Victoria

    We made some changes to mid and A that should adress the concerns brought up by the last test. We'll do another 5v5 test tomorrow and that should hopefully finalize the layout and get us started on environment art. Radar before / after
  10. csWaldo

    [CSGO] Victoria

    Just uploaded the playtest ready version to the workshop. Here is a before /after of the layout. We made small changes to the cover and paths, mostly around A and B site. I think the bombsite's layouts are mostly finished. Hopefully the coming 5v5 test will confirm that. There's also a bunch more concept art in the level now, so here are some impressions from it. Hope to see some of you at the playtest
  11. csWaldo

    [CSGO] Victoria

    Lol yeah, we need a custom texture for that. We want to test next week, probably on thursday, unless something gets in our way.
  12. csWaldo

    [CSGO] Victoria

    Making some progress. Next playtest soon. Hope we can lock down the layout soon so we can focus on art. Props to @Vaya for this scene
  13. csWaldo

    [CSGO] Victoria

    Inferno uses models for arches. Afaik the texture for them are like 3 very generic brick colors and 1 grout color. The UVs for the bricks and the grout is then just stacked over these colors. Looks alright as long as you don't look too close at it. In general, to get nice arches, models are your best bet. You can use the ones from inferno, canals and cobble, or make your own
  14. csWaldo

    [CSGO] Victoria

    Will be clipped before the next playtest for sure. And yeah, that peek could be very powerful. I'm already debating wether to block it off, but I'll guess we'll see how it does in the next test first. Thanks I liked it too but the amount of entrances and playable space around the site made it very uncomfortable to take, plant and defend for Ts. Something had to go and the second door from CT got the short end. Some things just aren't meant to work out Thanks for the feedback guys, appreciate it!
  15. csWaldo

    [CSGO] Victoria

    B site needed some love after the last playtest, so here's another progress gif:
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