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Everything posted by Vaya
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I didn't say you should optimise his map. I said you should try finishing a map of this quality. See the optimisation stage for yourself.
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Holy shit dude yes. This is also a creative community so if you think you can offer feedback that will improve a project you should do so. Do it as feedback though not a 'man this guy doesn't know what he's doing at all!' type deal. Giving locations of issues is enough. (what way you are looking et al) That is a subjective opinion really. Again just give locations. Up to the mapper what they do from there. vertices are quite cheap in source, drawcalls are not. where did I say that optimisation should be ignored? I said step down with the rude subjectiveness and give some actual details. Trying to stop you making a total arse out of yourself. Failing.
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maybe come back once you've tried optimizing a finished map like this yourself. There is no need to get rude here, optimising in source is very difficult at times- Catfood knows what he's doing here! Tell him WHERE you have issues and he could potentially fix.
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calling the mapper ignorant isn't insulting? ok
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It's possible to get your point across without being abjectly rude. Also 'high res textures' do very little CPU cost wise.
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use cordon
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? that skybox tho
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old version. We had a playtest and are reworking the map just now
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I wouldn't suggest mapping from the sdk_content folder. Not sure if that's the issue or not though
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looks like a great start!
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when we testing this
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just needs to be a bunch simpler everywhere. this would make a great halo level but fair too busy geometry wise for CSGO.
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https://gfycat.com/cleanorneryaardvark
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mapcore's discord might help with that
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thanks for the rec but we have placeholders already
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our plane has at least 3 more verts than that one
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got you. not making it a passenger plane due to the...implications (and that missing MH370 flight...)
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cs_survivor was a crash in the tundra, maybe thinking of that?
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Mid currently doesn't have a bridge but A long does (with losttemple vibes) I've been watching indiana jones for inspiration here, put it that way. A little concept art for A site Terri did which I love -
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bombsite markers or too morbid? https://www.smithsonianmag.com/smart-news/there-are-over-200-bodies-on-mount-everest-and-theyre-used-as-landmarks-146904416/
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little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.
