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Everything posted by m8nkey
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Nice work streamlining Mapcore Thrik. Anything that increases traffic to the mapping related forums is a good thing. I actually agree with this. Same, the 2d forum is overwhelmed with photo threads.
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I'm pretty indifferent to this news. If I like the first release and each release adds additional units and shit I'll probably buy the lot regardless of what they charge. If the preceding releases don't add additional multiplayer content I won't bother with them.
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Not really Gaming Discussion but I don't think it's off-topic either. I'm using Vista and I was frustrated with the terrible things Windows Photo Gallery does to colours. A google search proves this is a common problem but there's no solution I know of. I just tried out this lean image viewer http://www.fastpictureviewer.com/ and I'm really impressed with the dramatic difference it made. Not only the colour but the image downscaling absolutely shits all over Windows Photo Gallery. This is an awesome free program for quickly browsing images.
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I really hope this increases both awareness and the playerbase of Source mods (which is damn low, at least here in Australia). A suprising amount of gamers are completely oblivious to mods. You got ripped off R_Yell. I would have thought FoF's unique gameplay, regular content updates and continual improvement would make it an obvious choice. I'm very curious about what's involved for a mod to become a part of Steamworks.
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The Outside architecture is great! The textures and lighting are also very nice. I think there's room for more detail within the interiors. Give the ceiling some variety. Some demonstration consoles setup around the place would also be a nice touch. A desk with a cashregister, etc at the store exit would make sense too.
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looks damn impressive. i'll definately check it out.
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Good to see you're still at it Marcos. omega322: Looking good but there's a lot of room for detailing. For starters I'd definately add some light fixtures. I'm not sure about the shape of the wall, purhaps make it straight and add some interesting support structures. Some more interesting bushwork for the cieling and floor could also greatly add to the atmosphere. I like the DoF effect, nicely used. Warby, no less than fucking incredible
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Love those pipes!
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Looks promising. I tried to check it out today but after installing it to the CustomMaps directory it doesn't appear in my maps list ingame? I haven't had problems with any other custom UT3 maps. Also, the other custom maps I've downloaded used /Maps instead of /CustomMaps as suggested in your readme.txt. Does it matter?
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I managed to put aside some time today and have a run around your map (I didn't actually have a game on it). It's really impressive!!! The screenshots don't do it justice. The custom content fits in seamlessly and both bases have distinct visual styles to them (I particularly like the style of the Blue area). I have a few small suggestions. I noticed a lot of LOD popping and some models disappearing completely when only a few meters away. I think you could afford to extend the ranges before some of the LODs kick in on your models. Also, some of the light globes don't appear to be illuminated or unlit_generic. The glow origins look like they are below the globes too and some of your choices for light colours could be more subtle. These are the light fixtures that I think could do with some work: This model was disapearing when the player was far too close:
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the last shot looks spot on to me. Everything works very nicely.
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A deserved accomplishment. Well done.
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No hate here. I don't know if it's a cultural difference but you often come off as arrogant in your posts. There was also the time I attempted to talk to you on MSM until you called me a fanboi of yours and basically said my work wasn't worth commenting on. It really doesn't bother me though and wasn't the point of this thread, hell, I still think you deserved a spotlight for kolsch. Even if you're an arrogant bastard :wink: The internets is serious business!!!
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I tend to agree with Pogo, your posts could probably do with a little brevity and fewer pictures. All I want to read is a very brief summary of what's been happening and what you're working on. Damn you've put some work into this though. I'll check it out when I have a chance and let you know what I think.
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yeah I was curious about that myself. They've accredited Paramount and I got the impression they may have permission. How did they possibly get so far without it? I think IP laws suck balls and stifle creativity. Non profit fan fiction and the like should be free from such bullshit. Anyone else have an opinion on this?
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For a while I've thought a lot of talent isn't getting the recognition it deserves from Mapcore. Being a featured artist should be reserved for exceptional work but it's also important to actively reward it where it's due. For example, Majoris, a relatively new member of the community, has done fucking amazing work on his Insurgency maps. Ins_Buhriz is easily equal to or greater than some of the maps that have been previously spotlighted. Minos last release was also amazing. Hessi's dod_kolsch wasn't received particularly well. I thought this showed a fair bit of integrity that everyone didn't sycophantically tell him it was amazing. I also think Hessi is a contender for the most arrogant person on the internets but he's also a fucking good mapper and probably deserved a spotlight for that one. I also find it odd that Reno isn't a featured artist. He's an accomplished mapper and even won the 1024 map comp. I think the featured artist status should be reserved for maps of the utmost quality but we should also be actively recognising the talent round here. Purhaps a slightly formalised criteria or spotlight submission process could help? /rant
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I hadn't heard of this mod until today and was really impressed with the polish and quality of their media. I don't even watch Star Trek but the Star Trek universe is so comprehensive and I know it translates well to FPS. I thought the Elite Force series were great games. http://www.enterprise-tcw.com/website/
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I have no idea why but I have a perverse fascination with Uwe and have seen all his films. For me, there's always a mere few seconds of hilarity in each film that redeem the other 90minutes of shit. In Postal I was crying with laughter during . I'd rather watch a Uwe film than the mindless, effects ridden shit Marvel produce. They have the budget and the IP, the stories and characters are more two dimensional than the comics they're derived from though.
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I might be wrong but this competition looks doomed to fail like most forum comps seem to. Few people could be bothered working on an entry and even less actually finish what they start. Is anyone actively working on an entry? The HL2DM 1024-unit comp was successful with tons of excellent entries and great participation. What about an anual or bi-anual 1024 unit comp? Something else I'd be interested in would be a Mapcore collaborative instead of a competition. There's some damn strong TF2 mappers that could lead a project to create a TF2 map with entirely custom content.
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Being in the Navy I feel weird not having tattoos. I can count on one hand other co-workers who don't. A few of my mates are notorious for going out, getting drunk and then tattoed almost on a weekly basis. It's pretty damn funny the shit they get done whilst drunk. I know one guy who has a very impressive chinese style arm sleeve comprising of waves and fish. The same guy also has some of the worst tattoos I've seen including port and starboard written on his left/right feet and also mum and dad written on his left and right elbows. Another guy has his brothers and sisters names written along his forearms in the gayest font I've even seen. The funniest though is a mate who got the lyrics to a Grinspoon (Australian band) song inscribed on his stomach. Unfortunately his grammar, and the tattooists, weren't great so instead of "More than you are" he ended up with "More then you are".
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I tried the demo and thought it is the sort of game that appeals to me, especially because it's co-op. There's not enough co-op games out there. I don't let bad reviews diswaid me either. What I like is regularly at odds with what's popular. The sole reason I didn't buy Kane & Lynch was performance. The game was continually caching every few minutes regardless of what was happening. It got very irritating quickly.
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That resolved the problem in this thread http://forums.mapcore.net/viewtopic.php?f=34&t=10758
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That looks absolutely horrible... :X That screenshot isn't very flatering but using overlays to create light falloff can be a nice touch. I usually make mine more transparent and match the gradient colour to that of the light source. For dusty windows I'd use the alpha chanel to reduce the opacity of the effect and diffuse/feather all the edges.
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Looking good Term!nator525. What engine is that for? If possible, I'd suggest some pipes, cables and other interesting models to shake off the geometric, goldsource look.
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Nice looking stuff Vivi. I'd suggest using overlays to create patches of light on the floor to correspond with the windows. Here's a screenshot from cs_assault of what I'm trying to explain Just create a material with an alpha map gradiant to express the light falloff. Here's a VMT template I use to create such overlays. UnlitGeneric { "$basetexture" "directory/VTFname" "$additive" "1" "$decal" "1" "$decalscale" "0.250" } You could release it for Gary's mod. The depth of field post processing in Gary's Mod is really effective for screenshots. Last thing I'd suggest is modeling the building windows. I think you can afford the extra polygons.
