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Posted

Niffty neat little trick! I like it!

Of course, you can also use the MultiRez modifier in place of optimize.. (they both seem to do basically the same thing).

What I like about MultiRez is that you can "lock down" selected verts so that they 'try' to retain shape while the rest go to hell in a hand basket :)

This is good for retaining the base of the rocks for example (if you required the base to somewhat maintain itself).

But neat little trick non the less! Good show!

Cheers,

NRG

Posted

Wow the uvmap wrapping, that's another story :shock:

I guess the faster and less crappy method will be a uvbox, if not, you can use the planarmapping in the uvwrap modifier on each faces, and after that, weld the faces together (but it's way too looong -_-, and needs a video tutorial)

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