esspho Posted February 2, 2020 Author Report Posted February 2, 2020 (edited) Well, I'm not overly proud to enter the map in this rather rough state but I'm doing it anyway. It was fun working on Anchor so far and I'll be happy to bring it more to life in future updates. Workshop Link (may need a little time for steam approval): https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033 Congrats to all that made it to the finish line. I'm excited to try out all of your awesome maps. Edited February 2, 2020 by esspho typo zombi, Squad, CuervoSp and 10 others 13
Thisted Posted February 10, 2020 Report Posted February 10, 2020 Hi, playtested once so wanted to give a bit of feedback. B was okay, Timing for Ts was too quick however but could be mollied off easily for CTs. A I don't like at all as T when you get out of the tight choke you're exposed to a huge open area with a ton of cover for CTs. No chance to clear most of it and if you do they could still be hiding on site. I would move where A site is and/or a major rework. Mid is probably my least favorite part. You're exposed to a ton of angles again where you can't clear any of them one by one without being exposed to a lot of other ones, this goes for both sides. CT B peek to mid feels unnatural and you're just suddenly out peeking everything. All the tiles shouldnt have clipping on them, getting stuck on them sucks. Cool theme but I don't think the map is quite there yet. esspho 1
spa Posted February 10, 2020 Report Posted February 10, 2020 Just want to say that early on in the competition this was one of my favs. Extremely nice greybox with lots of great concepts. Really loved the "invading terrace" when, I think, spawning at T going left to B site. However im very surprised at the grungy execution your going with, I would expect a more sharp "mirrors edge" clean style for this one, as i think that would have suited it well. Lefty and esspho 2
Roald Posted February 10, 2020 Report Posted February 10, 2020 Yeah I agree on Spa and you know, the layout is pretty solid, I had fun playing it! Please keep on going with this map, it has potentiol xsanE-, esspho and Interfearance 2 1
esspho Posted February 13, 2020 Author Report Posted February 13, 2020 Thank you very much for your feedback, everybody. The current version of the map has been put togehter in a total rush. I'll keep the layout (which i like very much) and try to rework most of the areas.
judas Posted February 14, 2020 Report Posted February 14, 2020 Yeah, i agree with the others, keep on working with this map. I feel that this map is different from other maps, and the idea behind the achor to be bombed is awsome. esspho 1
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