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Hi, playtested once so wanted to give a bit of feedback.

B was okay, Timing for Ts was too quick however but could be mollied off easily for CTs.

A I don't like at all as T when you get out of the tight choke you're exposed to a huge open area with a ton of cover for CTs. No chance to clear most of it and if you do they could still be hiding on site. I would move where A site is and/or a major rework.

Mid is probably my least favorite part. You're exposed to a ton of angles again where you can't clear any of them one by one without being exposed to a lot of other ones, this goes for both sides.聽

CT B peek to mid feels unnatural and you're just suddenly out peeking everything.聽

All the tiles shouldnt have clipping on them, getting stuck on them sucks.聽

Cool theme but I don't think the map is quite there yet.聽

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Just want to say that early on in the competition this was one of my favs. Extremely nice greybox with lots of great concepts. Really loved the "invading terrace" when, I think, spawning at T going left to B site. However im very surprised at the grungy execution your going with, I would expect a more sharp "mirrors edge" clean style for this one, as i think that would have suited it well.

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Thank you very much for your feedback, everybody. The current version of the map has been put togehter in a total rush. I'll keep the layout (which i like very much) and try to rework most of the areas.

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