leplubodeslapin Posted July 5, 2017 Report Posted July 5, 2017 The idea of surfing on some sort of spacecraft in orbit around the earth is just freaking awesome already. The ultra epic gigantic rotating ring is crazy and does cool stuff with cascaded shadow. It feels like some geometry could have been added in 3D instead of texture work, but the art work here is really amazing too. Good job dude !!! Definitely one of the best surf map i've ever seen JorisCeoen 1 Quote
JorisCeoen Posted July 5, 2017 Author Report Posted July 5, 2017 1 hour ago, leplubodeslapin said: The idea of surfing on some sort of spacecraft in orbit around the earth is just freaking awesome already. The ultra epic gigantic rotating ring is crazy and does cool stuff with cascaded shadow. It feels like some geometry could have been added in 3D instead of texture work, but the art work here is really amazing too. Good job dude !!! Definitely one of the best surf map i've ever seen Wow, thank you for your kind words... it means a lot to me Well, wherever I could I tried to use brushes, since they are less taxing than static props when people are standing on them. Any specific geometry you're referring to? leplubodeslapin 1 Quote
dimes2dope Posted July 8, 2017 Report Posted July 8, 2017 Very solid looking prop design, the Player model space suit is great too! Nice animated light up arrows and weapon highlights! Looks great. JorisCeoen 1 Quote
clankill3r Posted July 10, 2017 Report Posted July 10, 2017 Well you made a great map, so don't beat yourself to hard over it. JorisCeoen 1 Quote
JorisCeoen Posted May 29, 2020 Author Report Posted May 29, 2020 (edited) Next Saterday 6th of June at 1PM - EST I'll be hosting a livestream on the Wall Worm Discord channel on how to create Surf Ramps in 3DS Max in a procedural and easy way, and export them in matter of seconds with Wall Worm. Everyone who's interested is free to join the stream! I'll be covering a few things that are specifically aimed at Surf Mapping, and how you can create ramps as they appear in surf_galaxy, surf_greatriver_2015 and surf_snowslide. This includes -but is not limited to- the following: Creating ramps in any shape or form. Keeping those ramps procedural. Preparing the ramps for texturing. Creating collision models that are not buggy. Exporting all the ramps straight from 3DS Max and also export them as a scene directly from Max as opposed to Hammer (just so you know both ways ). There will definitly be room for a few AmA's regarding surf mapping in general, so don't be shy and let me know of any questions you may have! I'll also prepare a few scenes that can be downloaded, and in case you can't make it, the stream will be recorded (most likely by myself but I'll be backed-up by other members as well). Before the stream starts I'll make another announcements here on the day itself. The stream will start taking place here: https://discord.gg/a6ZByvv Edited May 30, 2020 by JorisCeoen MetaNewt, Anduriel and Interfearance 3 Quote
JorisCeoen Posted June 6, 2020 Author Report Posted June 6, 2020 As promised, here's the final announcement in case someone actually followed this thread. Today, at 1PM - EST the livestream for Surf Ramps will start right here: https://discord.gg/a6ZByvv Quote
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