Deh0lise Posted September 30, 2014 Report Posted September 30, 2014 I would like to have another playtest of acceleration on Sunday, 5th. Current map version: https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar You have not packed some models. Quote
Konqi Posted October 1, 2014 Report Posted October 1, 2014 Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=318575753 Quote
jackophant Posted October 1, 2014 Report Posted October 1, 2014 Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=318575753 Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point? Quote
Konqi Posted October 1, 2014 Report Posted October 1, 2014 Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=318575753 Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point? Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first. Quote
borgking Posted October 1, 2014 Report Posted October 1, 2014 I would like to have another playtest of acceleration on Sunday, 5th. Current map version: https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar You have not packed some models. Thanks, I forgot to include them. I'll fix that soon. Quote
jackophant Posted October 1, 2014 Report Posted October 1, 2014 (edited) Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first. Not sure what you're thanking me for, lol, and you didn't actually answer my question Do you have: a radar - so we know where we are going 10 T spawns - so everyone can join 10 CT spawns - so the rest of everyone can join BUYZONES! thanks nexodus 2 bombsites or hostages - so we have something to do You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion. Edited October 1, 2014 by jackophant Quote
El_Exodus Posted October 1, 2014 Report Posted October 1, 2014 Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first. Not sure what you're thanking me for, lol, and you didn't actually answer my question Do you have: a radar - so we know where we are going 10 T spawns - so everyone can join 10 CT spawns - so the rest of everyone can join 2 bombsites or hostages - so we have something to do You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion. +Buyzones jackophant 1 Quote
Konqi Posted October 1, 2014 Report Posted October 1, 2014 Yes, my map has all these things. I read the thread before Quote
jackophant Posted October 1, 2014 Report Posted October 1, 2014 +Buyzones Thanks! Yes, my map has all these things. I read the thread before Clarity! Good! Now bring it on Quote
soldierrob Posted October 1, 2014 Report Posted October 1, 2014 07.10.2014 https://www.dropbox.com/sh/g6pm1fidj54hhra/AAA2xpyY9nDTp3SbhA30L0dha?dl=0 map name de_concept still need to find a name thx Quote
'RZL Posted October 1, 2014 Author Report Posted October 1, 2014 https://www.dropbox.com/s/7xga3gvvrbow6yl/DE_Tivoli%20by%20osKo%20-%20Playtest%2005.10.14.zip?dl=0 Can I have 05.10.14 please DE_Tivoli again? Everything should be fixed by now, and I changed up a lot including simplifying the layout and making Bombsite A more CT-sided. The fifth is already fully booked, you can have the seventh though, if you want to. Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=318575753 Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point? Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first. That's totally fine, we also playtest blockouts. I just scheduled your playtest for 07.10.14 at 21 CEST so please make sure to send your map files until then, a link to the workshop is not accepted. Quote
jackophant Posted October 1, 2014 Report Posted October 1, 2014 (edited) I am so sorry! I meant to ask for the 5th, I had to remake my post after the page refreshed on me and apparently I asked for the 2nd... *facepalm* I've been rushing tonight for the build for tomorrow which I guess isn't happening! What a kick in the teeth! ignore! Edited October 2, 2014 by jackophant Quote
'RZL Posted October 2, 2014 Author Report Posted October 2, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 02.10.14 Ruarai's CS_Biohazard Jackophant's DE_Stupa Quote
Konqi Posted October 3, 2014 Report Posted October 3, 2014 Should the .nav file also be packed into the .bsp file? Quote
'RZL Posted October 3, 2014 Author Report Posted October 3, 2014 Should the .nav file also be packed into the .bsp file? you can do so, but it's suggested to have the nav file seperated from the bsp to prevent problems. Quote
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