Jump to content

Recommended Posts

Posted

I also thought about that (was actually inspired by the show Mad Men where something similar happens). And yeah, it's probably too costly for it to happen but it would be awesome. :)

Posted

Looks like their assets will be auctioned off seperately (studios, games, licenses). I hope it all goes well!

Wouldn't in this way to be possible for a studio to buy-back its own property? Probably too costy but i mean, the possibility would be there.

yep, we're going to try to buy back the license. not for much though. lol. i'll put $5 on it. :lol:

Posted

The only studio I care about (no offence Kedhrin) is Relic and THQ's predicament troubles me a lot. I'll doubt it would have an impact on Company of Heroes 2 (luckily) but what about Dawn of War 3 and the Warhammer 40K license? Please don't let this fall into the hands of EA.

Because let's be honest. They certainly tried to change, but you can still count the studios they haven't ruined on one hand. Dice is the only one that seems to thrive under EA. Even the mighty Bioware is crumbling (if you believe the stories).

I always liked THQ as a publisher. I thought they were original. Bringing us games that weren't necessarily mainstream. Even though I don't care for most of them, that doesn't mean I didn't appreciate what they brought to the table as a publisher. I'll miss them.

Posted

We aren't owned by THQ and they don't own anything of ours, they just have rights to a license for a period of time... they didn't pay for development either, we did, so no offense taken :P

Really? This publishing business is so fucking dodgy and weird man.

Posted

Yeah it's different across the board... we prefer to raise our own money though, that way we keep our IPs and can do whatever we want without anyone telling us what to do (to a point). Publishers love those kinds of deals :) but you also lead yourself to getting fucked too. if they aren't heavily invested and don't own something big (like the IP), they usually don't really try that hard on the project. But its the way the publishing industry is going. Publishers prefer to have internal studios and external studios fund their projects themselves.

THQ helped us with marketing, localization, distribution, ratings and most importantly.. seats on consoles (including Steam). Machinima was our other marketing partner. But everything else was all up to us... other than the shitty xbox release forced out because of House Party and the shitty PC release because of the pending Diablo 3 release marketing thought would "shut down press for months"... meh.

Posted

I'm curious to see what's going to happen if Ubisoft acquires all of THQ's assets (including the license to Homefront): is Crytek going to drop the project or Ubisoft give it to a different studio OR will they work together again after all this time? Find out on the next episode of "Videogames: Serious Business".

  • 2 weeks later...
Posted

http://kotaku.com/5978429/this-is-the-letter-that-thq-sent-to-employees-today

Pourin a 40 on the ground for all my homies who still work(ed) in the THQ network. Next time I drive by the office on the freeway I'm curious if the sign will still be there.

At least some of the brands have a chance to live on.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...