Jump to content

ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?


Recommended Posts

Posted

lights.rad is located in your Steam cache, dont care about that, there's bunch of textures set to emit light (mostly single color textures like white(light) etc).

Make sure your map doesnt have a leak.

  • Replies 46
  • Created
  • Last Reply

Top Posters In This Topic

Posted



cd "**YOUR STEAM DIRECTORY**\steamapps\your@email.com\sourcesdk\bin"




vbsp.exe "**YOUR STEAM DIRECTORY**\steamapps\your@email.com\sourcesdk\cstrike_sample_content\maps\**MAPFILE**"




vvis.exe "**YOUR STEAM DIRECTORY**\steamapps\your@email.com\sourcesdk\cstrike_sample_content\maps\**MAPFILE**"




vrad.exe -smooth 85 "**YOUR STEAM DIRECTORY**\steamapps\your@email.com\sourcesdk\cstrike_sample_content\maps\**MAPFILE**"




pause


Fill in ** **

smooth 85 increases the smoothing group angle to 85 degrees... since the default is like... 0.000000000892731 degrees of wtf?

Odd indeed. Cheers DD.

Posted

it does not have the same dynamic shadowing that let say doom 3 would have and there is an easy way to prove that build a wall make it fun_breakable... place a "Dynamic Light" and then blow up the wall and wow the shadow from the wall is still there... but the wall is not there Hmmm I don't know... How does that happen??? explain to me the dynamicness(not really a word) of that.

Posted

I wouldn't call the lighting in HL2 dynamic. Dynamic lighting to me means lighting that changes with moving objects, like a lamp that is rolling around on the floor changes the lighting and shadows etc. And since he was asking for "dynamic shadows" - no i don't think that is possible in Source.

Posted

Dynamic shadows would be possible and is supported by the Source engine, but you would have to do this in the form of your own modification. Valve didn't implement this feature in Half-Life 2, as it wasn't really required.

Posted

actually no because the shadows for bsp objects are pre-compiled, but maybe zaphod can shed some more light on this

That's because those are static objects. You can add dynamic lights, that turn off and on, which in turn makes BSP lighting dynamic.

Also moving NPCs cast shadows, dynamic stencil shadows from one lighting point.

So actually yes, not as neat as doom 3, but still dynamic.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...