ElectroSheep Posted May 21, 2012 Author Report Posted May 21, 2012 I'm not far from te end !!! I spent too many time on this one Quote
ElectroSheep Posted May 24, 2012 Author Report Posted May 24, 2012 Thanks Thrik ^^ The same place but on the Blu side (the map is symetrical) it miss some details on the building. Quote
cityy Posted May 24, 2012 Report Posted May 24, 2012 Looks good; not sure if you are looking for suggestions but on the red side you have that small crane/lift, how about having a simular element on the blue side? I think it would help filling up that area with detail. Maybe you could even turn the free space below the yellow railing into some storage platform. I'm curious to see what you will come up with. On a side note, I'm a huge fan of the per base setting/theme used in many TF2 maps. Quote
ElectroSheep Posted May 25, 2012 Author Report Posted May 25, 2012 Just a small update ^^ i don't know about the crane, i think it's a red element in this map. Quote
ElectroSheep Posted May 31, 2012 Author Report Posted May 31, 2012 Don't know yet ^^. I can make a playable version quickly but it will not be fully clipped and optimized. Quote
Mr. Happy Posted June 8, 2012 Report Posted June 8, 2012 Well you should if you want I hope it is not too finished for TF2Maps playtest? Please post if it gets put on any servers. Quote
ElectroSheep Posted June 8, 2012 Author Report Posted June 8, 2012 I will post on Tf2maps with a big warning. Map looks detailled for a RC version but It's still an alpha I should make a playable version this week end, juste need to put clip on it Quote
General Vivi Posted June 12, 2012 Report Posted June 12, 2012 I've been pretty big into tf2 recently, would love to playtest your map out. Better sooner then later! Quote
ElectroSheep Posted June 12, 2012 Author Report Posted June 12, 2012 I think I can release my alpha 8. lot of missing stuff but playable. i'll make a compil this night (final compil takes 4 hours!) Quote
ElectroSheep Posted June 12, 2012 Author Report Posted June 12, 2012 Ok I played it with bots, it was pretty fun except they are always using the same path, the fastest but most dangerous ^^ so it's easy with the good sentry spot to kill'em all !!! Quote
Mr. Happy Posted June 12, 2012 Report Posted June 12, 2012 Looking forward to it! I think I can release my alpha 8. lot of missing stuff but playable. i'll make a compil this night (final compil takes 4 hours!) What are your computer specifications? That's a long time for 2009. Quote
ElectroSheep Posted June 12, 2012 Author Report Posted June 12, 2012 i have a very recent computer but vis takes 2 hours... I didn't optimized my leaves yet ! And light take one hours with final and both, not this long. So it was not 4 hours, sorry ^^ Quote
Mr. Happy Posted June 12, 2012 Report Posted June 12, 2012 You have a accomplished a great feat, making vis take longer than rad! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.