Sindwiller Posted October 25, 2006 Report Posted October 25, 2006 Genius stuff Teddy! I really like your style. Looks very realistic, even when the scenario is fictitious. Looking forward for more (cool) work! Wfr, Sindwiller Quote
Defrag Posted October 25, 2006 Report Posted October 25, 2006 That zombie is so playing air guitar. Great stuff! Quote
TeddyBear Posted October 25, 2006 Report Posted October 25, 2006 That zombie is so playing air guitar. Great stuff! Haha Thanks guys. Quote
dissonance Posted October 26, 2006 Report Posted October 26, 2006 That zombie is so playing air guitar. Great stuff!i thought it was more like "walk this way. no no no, walk this way." Quote
Defrag Posted October 26, 2006 Report Posted October 26, 2006 Y'see, white zombies walk like this: A doodle dah, de doodle do... Quote
spine Posted October 30, 2006 Report Posted October 30, 2006 Wow Teddy, that taxi is amazing! http://senita.se/teddybergsman/pic/in-game_taxi.jpg Quote
ReFlex Posted October 30, 2006 Report Posted October 30, 2006 New imperial style texture... diffuse: local: specular: glow: ingame: shader: textures/reflex_jedi/lighttrim_01 { noShadows qer_EditorImage textures/reflex_jedi/lighttrim_01.tga bumpMap textures/reflex_jedi/lighttrim_01_local.tga diffuseMap textures/reflex_jedi/lighttrim_01.tga specularMap textures/reflex_jedi/lighttrim_01_spec.tga { blend add map textures/reflex_jedi/lighttrim_01_glow.tga red parm0 green parm1 blue parm2 } } Quote
SnipaMasta Posted October 30, 2006 Report Posted October 30, 2006 I'm not really experienced in next-gen stuff, but some dirt on the light might make it look a bit more realistic. At the moment the light looks very plain. Quote
ReFlex Posted October 30, 2006 Report Posted October 30, 2006 Dirt on a imperial ship? There are lights behind a "white" glass. Quote
TeddyBear Posted October 30, 2006 Report Posted October 30, 2006 Implicate more realistic lighting by adding more white colour to the self-illuminating map by also subtly illuminating (in gradients) the parts of the metal which surround the lights. Quote
dissonance Posted October 30, 2006 Report Posted October 30, 2006 looks very true to the source, i dig does source have 'glow' capabilities? Quote
Nazul Posted October 30, 2006 Report Posted October 30, 2006 @ ReFlex : NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?! :roll: Quote
e-freak Posted October 30, 2006 Report Posted October 30, 2006 looks very true to the source, i dig does source have 'glow' capabilities? yes selfillumination has to be set in an alpha channel and works very well like philipk proved often enough Quote
dissonance Posted October 30, 2006 Report Posted October 30, 2006 excellent. i'll try to figure that one out. Quote
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