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Wintrius

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Everything posted by Wintrius

  1. This style is very remanent of CS: Source (hence your description), and I really like the feel it gives off. The geometry you have going looks pretty nice. If you're planning on getting this map in CSGO or beyond where it stands, I'd recommend spicing it up with some high-res (and possibly custom) textures. As far as visuals go, that's my only criticism. This looks pretty solid, and you seem to know what you are doing.
  2. I'm blown away. This map makes me jealous, impressed, and angry about how good it is all at the same time. Give the rest of us a chance! But for real, this is an incredibly nice map and I wish you the best of luck.
  3. I'd love to see this map's layout! Sidenote: did you model that car?
  4. The theme itself looks pretty promising. I suggest you show us where the both teams and the bombsites are on the radar. Good luck!
  5. Looks incredible so far! Keep up the good work!
  6. Looks pretty epic, the potential is definitely there. My only real criticism is that some of the areas are unnecessarily corridory. For example, CT's entrance to mid (the one on the bottom portion of the radar) would look a lot nicer as a curved staircase. Mid may be more unique at somewhat of an angle, as well. Overall, more tilts and curves would spice the map up a little more. Besides that, I'm a fan of how this map is turning out. Good luck.
  7. I like the direction this is taking. Good work on those custom assets!
  8. Can't wait to play this!
  9. Not gonna lie, the layout looks a bit basic, especially the T routes onto the bombsites. The best way to get around this is to avoid making narrow corridors, adding elevation to spice up gameplay, and try to go for some unique layout shapes that you haven't seen anywhere else. I also think That50'sGuy brings up a good point in regards to the map taking place in Morocco.
  10. Not that you said the currently displayed textures are final, but if you're planning on keeping them I'd recommend otherwise. Although layouts are of foremost importance, visuals may also go a long way. In this case, I'd say that the lack of custom assets blurs any new (or exotic per se) theme that you're trying to get across. When I look around this map I see Inferno and Dust II, but not much that establishes your map's identity. The direction of your map in terms of layout seems interesting, and think it'd be magnified by some original assets rather than Valve ones. Although this may not make a difference in the eye of most normal players, it certainly does in regards to Valve and other mappers. If you don't know where to start with custom textures, I highly recommend learning Substance Designer. It's free if you are a student, and easy to forge your way into if you are not. Good luck!
  11. I'm getting some cs_downed vibes from this.
  12. https://github.com/Terri00/CS-GO-Auto-Radar/blob/tavr/README.md
  13. If I were you, I'd name it something else to differentiate it from cs_havanna, the map from 1.6 and Source. There's a great amount of potential here, good luck!
  14. Try not to overindulge in narrow corridors. They aren't typically very good in gameplay. After you've cut down what paths you're still using and simplified the map, stretch out all of the halls and give them some unique aspects.
  15. The layout and concept look interesting and promising. I would love to see the contrast of the old temples and new urbanized city. Good luck!
  16. Not only is this a remake, but a previous non-greybox version has been on the workshop for quite some time. Still, your mapping style looks interesting and I suggest you make another entry.
  17. I find visuals more difficult than layout to make. They're also more of a test of talent, as it's the most time consuming factor of making a map. But you're right in the importance of layout, of which I'm hyped to see the layout of Everest.
  18. The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!
  19. I like the concept and the name, all very original. Good luck.
  20. This is really exciting! I've always wanted to see a map in Mexico. There's certainly a lot of detail that will have to be put into such an original theme. Good luck!
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