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Everything posted by zombi
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Hi again. I was able to run a little bit on the map. I have found two small graphic issues. Flickering door And bug with water (to the right of the crosshair) Really cool map, congrats!
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Looks like mix of Tomb Raider theme and new Metro atmospheric in positive way. Lighting and shadows are really cool. Good luck in contest.
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are you sure fog in competitive map is good idea?
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a spiral stairways inside cylinder in your next map would be great
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[CS:GO] PlayerModelChecker - a VScript tool to check visibility on your maps
zombi replied to ZooL's topic in Level Design
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I like to watch your work in progress screenshots
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I like the atmosphere you have achieved on 1 and 2 screenshots. Third area looks weird to me.
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What am I looking at?
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I don't see 200+ hours of work on screenshots 0 reactions is also message for you
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Anything about map? Is it just a scene? Or de_ map or maybe coop? Looks nice
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Imagine retake scenario. Might be very hard for CT with this long corridor paths. Extend CT spawn and make some space for saving weapon etc.
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Architecture and lighting is done. I'm not sure what can I change to make it look better. Oryginal vs my version comparison
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RZL and thewhaleman gave me cool advices after last playtest, that's why I changed a lot. Even small tips from experienced mappers help a lot. Btw RZL is really kind person, he helped me to change the trash layout into something that is playable.
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Reworking sites and mid again. I'm quite happy with changes, but mid still suck and I stuck with it. I think mid working (gives an advantage when the team controls it), but it's really boring and the player is forced to play it the same way each time. Still trying to fix it, but it's pretty hard for me (already tested ~91315 ideas and all were bad).
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yolo
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Remake of popular aim maps aim_redline and awp_india. FPS should be the same but this need test on full server.
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yay more changes New mid(again), big changes on A site and small tweaks on B. Ready to download - https://steamcommunity.com/sharedfiles/filedetails/?id=1327056446 Have a nice day
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No crash for me. Truck on B site have really bad collision model. It's a issue, because it's important object in fights. Second thing is not a issue, but it was dissapointing. Jump on railing should be possible. I like map, specially B site looks interesting. Good job!
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A looks very interesting, but B feels empty. Also surf on roof might be interesting and funny in some situations. You should keep and test it.
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Yep, it's one of them (btw these streams were great, I wish he will back to it). He was giving great feedback on every map. For me new angles are better, but I don't know what other people think about it. I guess another playtest is needed.
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