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Corvus

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Corvus last won the day on August 21 2022

Corvus had the most liked content!

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About Corvus

  • Birthday 04/14/1998

Online IDs

  • Discord
    Cattus#3268
  • Battlenet
    Cattus #21198
  • Origin
    Cattus
  • Skype
    Zloykotara
  • Steam
    http://steamcommunity.com/id/gm10/
  • Twitter URL
    https://twitter.com/CattusEx

Profile Information

  • Real Name
    Daniil Trusov
  • Job
    Freelance
  • Location
    Russia

Recent Profile Visitors

8,406 profile views
  1. Early lighting pass
  2. A little side project i've started a day ago. The goal is to recreate one of my favorite levels from the game in VRChat. Here's what i've got so far.
  3. Thanks a lot for the feedback! With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future. Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong :D It can be tweaked from light breeze to the stormy look that i have in the video. I've set up a wind widget, here's the video that shows it off.
  4. Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles. Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.
  5. I've improved the foliage density and added some moss cards on rocks, and some other changes to hopefully make the forest look more realistic and foresty.
  6. More HD stills
  7. There's also a playable demo that you can check out here: DEMO This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021. It took about 8 months to complete and was a great learning experience for me.
  8. A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.
  9. Did a draft for a trailer that suppose to show the environment and how the weather can be changed . Not fancy editing and music so far.
  10. Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder
  11. Thanks a lot !
  12. Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots
  13. More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video
  14. Started working on the forest part of the island
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