20 articles in this category
For this interview I got together with Paul 'PaulH' Haynes. A seasoned Senior Level Designer who worked on games like Crysis 3 and the DiRT franchise. He's currently busy with Homefront: The Revolution. From the asphalt of Codemasters to the newly formed Dambuster Studios. Read about his journey and enjoy a breakdown of his Crysis 3 multiplayer map 'Airport'.
Thiago 'Minos' Klafke — MapCore’s top poster and one of its longest-serving members — recently surprised us with his excellent scene release for Unreal Engine 4. A perfect opportunity for us to pick his brain and get an insight into his amazing talent, a talent that landed him a job at Blizzard all those years ago. Prepare for a lot of big, beautiful images and enjoy!
While Lenz 'penE' Monath is still studying at university, he's already made his mark on the games industry with his work on Batman: Arkham Origins and Dreadnought. This interview offers some great insights into getting started in the industry as an intern, not to mention a useful prop tutorial supported by downloadable source files.
In this fascinating interview, Thibault 'dkm' Courbet discusses with SpronyvanJohnson the development of recent hit Wolfenstein: The New Order. He also talks about his time at Starbreeze Studios, where he worked on Chronicles of Riddick: Assault on Dark Athena and Syndicate. Enjoy subjects including level design techniques, the challenges of id Tech 5, and the politics of working on a beloved IP like Syndicate.