BioPulse
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For another land mark, some kind of wildlife spying setup, some kind of birdwatch shed / tower could work really well in this setting, in the same way the forestfire watchtower does i guess Maybe a 'big old oak' that's like 3 or 4 times as huge as the otheres would work too, but that would probarbly mean that the skybox would need to be higher, not sure how that works in source might get horrible laggy. Anyways, i'm at work now tryin to get the ports open for steam so i can update my css and have a run around here in it with a few colleagues, i'll post back how it goes, it'll be like a 2v2 match de_evergreen (cheesy as hell! as it's mostly autnum colours) de_autnum de_wildlife de_outcast de_survival (but it reminds people of that snowy awesome map i guess!) de_forestfire (t's want to blow up flamable shti to start a fire? ct's start around the forestfire watchtower?) de_nature de_outlands Or ofcourse you could pick a name of a forest wit ha similar setting that you know of in real life anyways there's some names, haven't checked availibility or anything but you might get ideas from them if you haven't decided on a name yet.
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I think it's a drum computer , a bad one Anyways, i'm working on buying (costs a bomb but i need tto buy >.<) drum kit from hell, a bass guitar ,and an usb port to stick my guitar in, guitar rig ,and cuebase. Got most of it this week ,i just need to wait till next month to get more cash so i can go get drum kit from hell and one of those usb thingies (thank god those are cheap ). Yeah the name is just because i'm used to writing brutal death metal, you know Was more curious to what you thought of the music, no the quality of the track or technicalities, but i guess ti gets a bit hard to focus o nthat with such a shitty recording.
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looks sexy though, uncomfortable seats, but that's ok that's usually the case in sports cars right
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Very nice theme set here, maybe indeed like a poster before me suggested you could make a scene and have it black and whine and maybe a subtle detail coloured to make it come out of the image more, something you want people to really see.
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I like everything but the ice ring itself, looks like it hasn't been optimized as much as the other parts Other than that the hallways etc. have a good impression of the atmosphere of a deserted stadium (i used to clean floors at one lol) nice job
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indeed the name is a bit limited, it doesn't nearly attract me as much as the map! lovely visuals there man, i the gameplay works it'll be such an awsome map to run around in. maybe something like de_flora or de_jungle is more interesting not having checked any of the mare taken.
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Any stores that sell it in holland? Can't really order anything because i don't have a credit card defenatly want to take a closer look at this!
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Apart from the bad quality off the recording ,since i lack any form of good recording software (which will hopefully change this month! and i'l lre-record it then) what do you guys thino f the following track. http://media.putfile.com/incinerated-intestines It's a fusion of me and my friends favorite bands their styles, and we're hoping to create a new kind of sound. Any constructive and/or non constructive critisism is welcomed, please don't be too harsh ,we're amateurs trying to work on a nice project, which will hopefuflly someday form into a band if we can find a drummer / bass player that want to play it. Hope you enjoy it P.S. The intro guitar (bakcing guitar chords) has a de-tuned high e or b string (well D since we're playing in D... but anyway)
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The lighting in some screenies is indeed a bit weird, maybe it's because it doesn't quite match up with the skybox or something. Also some places seem very brightly lit even though there's no real sun / shadow effects. maybe that's it, i'm not sure. other than that i think it looks cool, like the newage azzy style http://www.ingame.de/gallery/image_popu ... &img=22113 this building looks weirdly lit, mabe it's just the angle
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I'm still going in Bioshock, and i'm defenatly going to play it a second time to see the difference between harvesting and rescueing the little sisters for myself, and just to spec in other ways than i have done this time. Love the atmosphere and surroundings, i think the development team did an outstanding job of making a really cool game here. I might even consider this game being the most interesting shooter i've played since deus Ex 1 and half life 1. I haven't had any technical issues with the game though it's on my PC (wow!) , non-steam version though, couldn't be bothered regestering a single player game on steam if i didn't have to. The story telling and most of the dialogs in the game are really interesting and really add to the game, and everything just seems to match up and transistion to eachother nice and smoothly. Loading times are fairly decent, sometimes my pc takes a while ,but you don't need to load very often so i'm not bothered about that. on a side note: anyone know when the sdk will be released for the new unreal engine (unreal engine 3?) i would love to give it a go
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I bought a new pc (entire pc) for about 600 euros, and it's not quite out of date yet, it runs bioshock on high pretty sweet ,thoug not dx10. A good enough gfx card would be about 100 euros, maybe 150, my x1600GT seems to be doing pretty ok still. It's not too expensive, if you make sure you have a motherboard you can build on, you can just buy parts for it when needed, i cankeep upgrading mine for quite a while still, eventhough it's not yet necessary. an AM2 or core2duo mobo is lik 100 euros or so etc. so it's not that bad really. It just sucks if your mobo is out of date, because replacing that, and the ram / cpu attached to i, costs a bit more.
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Looking at the first screenies in this post, and how you've improved on them, greatwork You're really paying good attention to the critisism on here, and it shows Good stuff.
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[Source] Compiling maps under Vista = unresponsive system.
BioPulse replied to R_Yell's topic in Engine Discussion
My pc always becommes unresponsive, had that on every type of windows i've trid, vista, xp , me , 2000, guess it's also to do with the speed of your pc etc. do you have a dual core processor, you shoudl in theory not have to experiences lockups with dual core, but i'm not sure. -
I would support it, i think it's a great idea, it's a shame that this kidn of discussion is even needed, and i hope people understand that in a mod, a mod leader doesn't have a 100% control over it's team members, and i'm pretty sure most members of this mod feel exactly the same way about stealing / rippingoff content as you guys. Just because one individual has made a mistake, doesn't mean it has to be the entire mod that's the wrong doer, i'm sure the mod leader will have adressed this issue with his team members thoroughly to prevent it from happening again, atleast i hope so for his sake.
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HL2 mapper and coder needed for paid work
BioPulse replied to monkeykingxxx's topic in Non-Professional Recruitment
love his e-mail adress -
Kinda like the mod idea, not looking at the whole stealing thing, and i find it a shame the two mods can't work together, sicne it's both actually at the black mesa facility, sure some things will look alike anyway, might aswell do it right and collaborate on creating piecers and bits of black mesa.
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that looks awsome!
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That's a pretty cool idea, but there would be some heavy moderating needed because otherwise it will just turn into another "i can post all my 100 versions of killbox on mapcore so i'll sign up" portfolio sites I'd rather have a sort of map submission idea for the port folio, that maps or level designers / 2d artist / modelers need to be approved to post in it.
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I usually forget that you can make a new account and register all new games and such with my existic account ¬_¬ pretty stupid but my account won't get banned anyway i guess
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Haha, how did i not think f counting units, though this might bit a bit hard on crooked hallways.. but ofcourse you can just measure them otehrwise
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I got an ATI, i own both games, and i'm too lazy to make a new account, but hey, it IS a good effort from Valve, pretty good stuff, maybe i'll hook one of my friends up with some cool games eh
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Feel free to e-mail me details on the mod and/or the theme / atmpsphere the track needs to create in-game.
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fiddy cent is an imbicile, he's actually proud of that people hate him so much they tried to shoot him 9 times.. or 12 or whatever
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And that's.....bad?
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Let me know how the blocked out version tuns out ,i'm pretty curious if my suspicions were right. And really, it might sound silly, but get a stopwatch, and time some runs from places to other places, it helps to give you an idea of what dimensions to use for the length of some passageways etc. If your good at math you could even calculate how long it takes from a player to run let's say, 128, or 256 units. This would be some usefull info on further projects so you won't have to time runs anymore, just go by your calculations and make the maps correct layoutwise with pure math
