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BioPulse

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Everything posted by BioPulse

  1. Another week extra? slackers OnBoardError I like your map, would be nice to run about in on LAN parties
  2. BioPulse

    de_nereza

    Also i just noticed, on the last screenshot, you might want to add a trim to where the roof meets the wall, now it looks like some of the roof is stuck in the wall and the first couple of (i don't know how you call them) roof curved stone red things, look a bit off it's not realy common to cut them up to fit like that in real life.
  3. BioPulse

    de_nereza

    The ligthing is indeed the only comment i can come up with, but alot of cs players like well lit (or ..in other words nearly full bright) maps. Even on dust alot of players krank up the gamma because there's 'one or two' dark spots in the map, so I think gameplay wise it's not too bad to have such lighting, it just looks uglyish to people who really concentrate on how a map looks, most 1.6 players don't though so i wouldn't worry about it too much.
  4. Voodoo, you could try some dimish green lighting sceme or something. Reno's right on it being a bit too dark at the moment, or atleast the screenshots are.
  5. Looks stunning, not a thing that's looking out of place so the atmpsphere is indeed really great.
  6. Reno always has odd ideas, but so far I've seen most of them come together to be a neat map so I'm curious what you end up doing with this one Reno. ^^ Anyways, most comp entries look way more interesting than expected, I think I need to up my skill a bit before I enter a comp eh *Get's out a hammer and some nails*
  7. It looks nice, but i think the skybox texture is a bit out of place with the brightish lights. A sky like that would imo have a bit of a darker country side beneath it.
  8. Well, my opinion on this is that S.T.A.L.K.E.R. has probarbly just used doom 3, and hamy half life 2, and maybe other games, as examples of work they would like to re-create. And then if they did, or if they took the game's files and edited them a little bit, and it looks good, why complain about it. Sure it's cooler and harder to make everything yourself, but why re-make something instead of using what's out there, since you want it to look like that anyway. Ofcourse this doesn't clear up the fact that the material is not allowed to sell, but I'm pretty confident that they'll have some kind of deal going, if you're posting extracting tools and planning to let modders have a bang at your game you'd be a right idiot to leave in material that's illigal right? Anyways, wonder what the outcome of this find will be
  9. Man, i still remember seeing the first screenshots ever of this in a PC gamer issue or something, from that point on, 5 years ago, i've just been waiting, and waiting hehe. Even if it turns out crap, i'm happy they made the game gold ifnaly and released it, it's such an awsome concept and i've always wanted to wonder around ' the zone', maybe i'll get to do that irl sometime in the future Props to the developers that managed to release the game even after so many delays and missed release dates, would have been a hsame if it was cancelled, i hope for them that it sells mad and thye all get a nice reward for the game .
  10. I have no words for this, maybe... perfect? I looked at the screenies before i read ur post and i swear i wouldn't have thought it was gold source untill i read it. congrats on your wel ldeserved spotlight status, and i hope you've got more of this crazy stuff in you, this is just amaizing. I can't really think of anything to critisize in this, and ususaly i'm pretty sharp on finding oddities and badly made stuff, if the gameplay is good this map is just perfect!
  11. I love the concept drawings, i can't wait untill you have more to hsow, this looks very promising and pretty indeed keep it up!
  12. kidding me?.. you can never have to many screenshots Unless you're at school on something that feels like 56k But it was well worth the wait well at home i got 20mbit. and at school i have 30mbit+.. so i dont have to wait ... At home i have like 20 or something aswel, at school it's like a 1 gig line ,but everyone's online gaming constantly, lagging everything out hehe. Had a run round the map, no other players though ,so i couldn't check out the gameplay, but you can run through it fairly easily without hanging behind door frames and stuff like that, had no fps drops on my pc. And it looked nicer in-game, the textures look much better when you jsut run passed them, since you don't focus on the masmuch in-game as you do with screenshots ofcourse. It's a nice map and i can't wait to play it with some more players to see if the gameplay adds up to make this a very nice map indeed.
  13. Looks fairly ok, symbols on the grip would be nice, and i think a nunchuck (spelling? ) could use a bit of a large chain between the two bars, now you'll end up slapping yourself all over the place i think
  14. kidding me?.. you can never have to many screenshots Unless you're at school on something that feels like 56k But it was well worth the wait Indeed the brushwork looks stunning here Can't judge the lighting properly on this stone age pc. Some textures look like thye could be improved, but nothign i could do better, good stuff, i'll download it whne i get home in a couple of hours.
  15. Love the jelly Also cool that the lighting etc. stays correct on such complex moving surefaces. I guess the weight of the skeleton was a bit off but that's not very hard to fix i think, might just be some parameters that they didn't give a second glance since it doesn't really matter, what matters is how it breaks apart and falls to the ground ,that whent nicely, though now you might just assume it's a foam skeleton instead of bone
  16. Looking good mate, i like how you've lit the thing, using multiple colours of light really works well and yet alot of people tend to stick to just one lighting 'theme', this could be a seriously good map if the gameplay works out alright. Just make sure you do focus on gameplay from a fairly early stage, seen many maps start out as good looking, and ending up just that, good looking. Good work on what you've got so far, can't wait to see how this map turns out for the first betas / first release. Just one thing that might be just me being mr. detail critic, but why would anyone leave a shot gun lying around in the only snowy patch of the room? It doesn't really matter ofcourse in the map since it's just a game and the thing will work fine, but it would make more sense if it'd be in a place where no snow will fall on it (talking about this image...) http://img81.imageshack.us/img81/6353/snow2lc7.jpg
  17. It feels like you started mapping out in a theme that's bee nstuck in my head for ages, i love it. But indeed, with the small screen shots, that's all i can say about it really, would be nice if you released some raw, unedited shots, for the sake of proper critics. But i'm sure as hell impressed with this, loveley stuff, quite inspiring infact.
  18. BioPulse

    De_Zen

    It looks prett neat for a firs map, but other than that there's a few points that could be improved upon imo. 1) lighting seems a bit boring 2) the grass bits outside need either some sort of trim texture to it to make it looks more like a planted piece of grass, or some height variations to make it lok more natural (or both) But it's a damn side better than what i came up with last time i opened hammer so i'll stop with the comments already
  19. Couldn't agree more, I think this -if completed properly and if the flow works out well for he gameplay- wil lbe a nice example to people that you can infact make a good map using existing themes / texture packs. Atleast for me it is, since I haven't mastered the arts of texturing and/or modeling I think it's nice to see that other people still make nice maps with the kind of 'crap' I'm using too. Keep up the good work buddy ^^
  20. so i'm guessing the grass sprite days are over hehe, good luck, i've tried making grass in 3dsmax, i gave up haha, ittakes alot of work and patience
  21. wow, amaizing shading going on there , looks verry cool nice stuff there you done in painter, i'm trying to learn something like but i think i need a wacom, just scanning in images now wish i could draw like you ^^ very talented indeed you are
  22. as i'm not realy experienced at anything yet working my way up is not realy an option as i'll not be accepted into any mod team anyway.
  23. hey, i have no clue where to post this, i though this might be the place , sorry if it's not. I want to learn how to create / edit textures, i understand i need wally to extract / insert textures into .wad files ( i'm talking about half-life 1 here...) but i edited a wall texture and i got thi error when i loaded up the map: Error: texture ( my texture name ) frame 0 missing. i think it might have something to do with the numbers that were in the name but i'm not sure, can anyone maybe link me to a site witch explains or explain to me how this texture creation / editing works exactly ? as i just did it the saem way as i made my cs spray image as that's in a .wad file too. thansk in advance guys and sorry if this is the wrong section, i'm not good at forums lol
  24. hey RD, first of all i'm motivated like a dog with add but i'm just beeing realistic saying it won't be like CS or anything..... second , i want mod leading and game design experience and so i started my own mod, and also i want to help beginners in the biznes to gain some vital experience needed so if they ever join a proffesional high standard mod they know what to do. Like this is can help them develop some team working skills aswell as that they get some good experience in the area that they focus in weather that is level design, sound directing , 3D art or anything else as whe nyour working in a team you'll get more usefull critisism and are forced to work in that kind of enviroment witch is in my opinion a good thing to learn. but if you disagree i can understand, not everyone needs to have the same opinion about things. this is just mine.
  25. BioPulse

    hi from me

    i might not want to ask // know this but wtf IS eot exactly ?
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