Jump to content

Recommended Posts

Posted

Going out and do stuff is fun too, but not everything there is. Making your own stuff is fun too altho that might be different for you since youre a tex artist. But its much funner to make stuff if youre not bound to some design document or specific style. Artistic freedom..

And most of the time its the community where you learned a lot, where you met the right people, where you gained experience and skill, etc..leaving doesnt help the community, could give something back like help or advice or whatever you want.

And I got a bussy real life too, so ? I just got to make stuff sometimes, else I get frustrated and nuts.

And it helps myself too anyway, the more work I got and the more publicity it brings the more chance I have on meeting some of the right people or work contracts. Its not useless.

  • Replies 42
  • Created
  • Last Reply

Top Posters In This Topic

Posted

there is more to game development than drawing textures klein :)

OH REALLY? I didn't know that!!!!

My point was, when I'm off work I wanna do other non-game dev related things....because there's more to life than making games. I don't see how that would somehow make me a bad person who abandons the community.

Posted

he graduated the community, got hired, and now works 9-5 every day on textures, why should he have to come home and work more? He may lvoe it, but loook at me. I'm working 20 hours a day trying to learn things for school and I'm desperately seeking a life. Enough ranting, i make no sense.

Posted

lol what mod ever got picked up by a publisher?

As far as I know the developers of the game picked it up and sold it after some tweaking.

So modders should be warned if they are in it for the money/fame :-)

Personally I do everything to fun and pretty mutch said yes to every mod that askes if I tought I would have the time and if I liked their setting enough. Some don't even reply back anymore, others never get really started.

I will never work in the games industry unless I win enough money with the lottery to start my own studio :-) (must be able to pay the workers with my interests or no deal! :-P)

Making a map is for me not mutch different as making a city in sim city.

Hmm lisence agreements heh? I think I read the one for my first mmo :-)

Posted

Several mods got picked up...Tactical Ops is one of the mods I think of then, Infiltration or that other similar mod, forgot name is another one.

Valve is the only company that picks up mods and buys them over, its not the regular way of happening, look outside your community

Lots of money can be made by contests and selling but if it becomes someones main focus...

Posted

Yes but is any of them picked up by a publisher without help of the developer who's engine they used to mod on? :-)

Red Orchestra is running on the unreal engine and is going to be distributed by Valve via Steam

Posted

Gunman chonicels was picked up by valve because it was so promesing I believe.

Red Orchestra won the epic/Nvidea contest to that doesn't count :P

I guess Alien Swarm and They hunger source count as Valve is being their publisher.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...