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  • 2 weeks later...
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Posted (edited)

Going to be updating the workshop entry with a new version tonight. Arting up slowly but surely continues. More importantly I'm also experimenting with a couple larger layout changes in regards to recent feedback (and to hopefully slightly buff CT, and make main lobby feel a little less terrifying to attack):

- Changed the stairwell to T spawn (to allow quicker rotations via jump ups to/from the second floor and less awkward access to lower main by T's),

- Adjusted CT spawn + timings to give them full priority in main lobby and ever so slightly less priority in alleyway to squeaky.

- Added planter jump-up to allow players headed back to CT spawn from shops a way to check for players camping main exit and give better offensive options.

- Offset one side of the main theater entrance to allow CTs to more effectively check the angles one at a time (no more 50/50).

- Nerfed upper main lobby concealment options and hold positions for Ts

- Closed off window that allowed for awkwardly steep LOS between upper main and lower shops.

- Clipped off the exit sign in theater auditorium (I see you cheesers)

- Removed ability to peek below the projector in projector booth

- Brightened some greybox areas that had temp lighting that was too dark

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Edited by Citizen_001
  • 3 weeks later...
Posted

Coming at you right before the phase 2 deadline with another big update for Matinee:

- Added first pass soundscapes

- Added first pass art on the main lobby and surrounding areas

- Added ticket booth

- Added critical popcorn butter topping dispenser

- Improved clipping in areas

- Added blinds to various windows to block bad angles in and out of main lobby

- Lowered height of some cover near back wall of auditorium

- Added proper sun and improved 3d skybox lightmaps

- Fixed some extraneous geo and collision issues

 

That being said, there are still parts of the map that are not visually complete, so I'll be taking that on the chin, but contest or not I'm pretty proud of what I got so far, and you will certainly be seeing me take Matinee to the finish line in due time. I've been working a more than full time job and have to cram in work when I'm not occupied with that, so I kinda anticipated the 6 mo. deadline might have been a stretch for a solo dev full art pass. Been awesome to be a part of this so far though.

 

Workshop update is live!

 

 

 

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