spa Posted January 27, 2020 Author Report Posted January 27, 2020 Final release: Workshop Version Mr.Yeah!, Byron, a Chunk and 16 others 16 3
spa Posted January 30, 2020 Author Report Posted January 30, 2020 Made an update with slightly brighter textures, fog tweak and cheaper skybox water to avoid reflection bugs. Since I have water in multiple levels that seemed to be an issue. Workshop Version Still a ton of stuff i would have liked to improve throughout, but this is what i could manage solo almost only in weekends. Good luck to everyone in the competition! morozov, CuervoSp, RA7 and 11 others 12 2
spa Posted February 9, 2020 Author Report Posted February 9, 2020 (edited) Artdump of selected assets from the level: High polys (used to bake meshmaps for substance painter) Spoiler Lowpolys Spoiler Substance Designer textures Spoiler Edited February 9, 2020 by spa Mr.Yeah!, DutchCrazyGamer, morozov and 9 others 9 3
fewseb Posted February 9, 2020 Report Posted February 9, 2020 Is the skeleton supposed to be a real skeleton? If so why is it in a giant metal container and why is twice as tall as players.
spa Posted February 9, 2020 Author Report Posted February 9, 2020 The concept is that they were experimenting with creating super soldiers. Interfearance 1
Interfearance Posted February 10, 2020 Report Posted February 10, 2020 (edited) 7 hours ago, spa said: The concept is that they were experimenting with creating super soldiers. Reminds me of the cod ww2 zombies map... really cool edit: its called darkest shore Edited February 10, 2020 by Interfearance spa 1
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