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The map was very enjoyable to play in matchmaking, but almost everyone in my matches was complaining about the ambient noises which can be quite distracting. Also, the room with the broken wall was very hard to spot for me and my team at first as it was dark and under the stairs and it created some confusion as people thought the "a long" swamp area was the only way to get to A. The map is leagues better than the first version I played

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While I did notice a performance boost from last update, I'm still struggling to go beyond 100 fps in most of the outdoors locations. My gpu is a real bottleneck (GTX 770 2GB) but compared to the performances I get on other community maps / official maps, I think another optimisation pass is desirable! Keep it up!

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
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