untor Posted June 21, 2019 Report Posted June 21, 2019 (edited) Welcome to the outskirts of Louisiana! A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over. However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill. Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.SUBSCRIBE AND PLAY! Screens under spoiler Spoiler Edited January 29, 2020 by untor zastels, csWaldo, That50'sGuy and 17 others 19 1
untor Posted July 1, 2019 Author Report Posted July 1, 2019 First concept scene from the Swamp map. Layout is still in development. As soon as we finish the first stage of the layout development, we will try to conduct a public test. Talkette, irrelevantname, T-Rexer and 32 others 31 4
Lefty Posted July 1, 2019 Report Posted July 1, 2019 Getting a big l4d2 vibe from this map. Love what I see so far! JackT and mr.P 2
blackdog Posted July 4, 2019 Report Posted July 4, 2019 Can’t believe how many of the themes that I kicked around in my head are coming to fruition Best of luck, already looking great!
untor Posted July 17, 2019 Author Report Posted July 17, 2019 (edited) Soon first alpha playtest (mb, i don''t know about rules, i can or not make a playtest) Spoiler Edited July 18, 2019 by untor xsanE-, Freaky_Banana, T-Rexer and 19 others 18 4
Roald Posted July 18, 2019 Report Posted July 18, 2019 Looking awesome! And yeah ofcourse you could request playtests, you should!
Karthoum Posted July 18, 2019 Report Posted July 18, 2019 Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules
sir goober Posted July 18, 2019 Report Posted July 18, 2019 Gotta say, this one is gonna be somethin' special. =-]
untor Posted July 19, 2019 Author Report Posted July 19, 2019 9 hours ago, Karthoum said: Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules What is not prohibited is allowed. Yes, I am currently using content from the game L4D2, but in truth, I am currently working on content that will replace it. As a result, I will have my own set of trees, bushes and other attributes of the visual component of the map. Karthoum 1
Interfearance Posted July 19, 2019 Report Posted July 19, 2019 This maep bad becaues too mch wader in swamp!
DeadKnife Posted July 19, 2019 Report Posted July 19, 2019 IGN 7/10 too much water untor, blackdog and That50'sGuy 3
neptune Posted July 19, 2019 Report Posted July 19, 2019 L4D3 confirmed. That50'sGuy, blackdog and untor 3
untor Posted July 24, 2019 Author Report Posted July 24, 2019 Modular system for the Swamp project. Every day, we inspect hundreds of photos, think over ideas and implement them in 3d. The modular system is one of the principles of convenient use of content in large projects. And that first props. blackdog, Interfearance, Wintrius and 9 others 12
Interfearance Posted July 24, 2019 Report Posted July 24, 2019 So I always did 3d modeling, but I would use Iray materials for renders in Marmoset (to name one renderer). What kinds of materials do you use for source models? Do you make them, or are preexisting ones adequate? Also is that a water blend texture, or are those particles on the water decals?
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