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9 hours ago, Karthoum said:

Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules

What is not prohibited is allowed. Yes, I am currently using content from the game L4D2, but in truth, I am currently working on content that will replace it. As a result, I will have my own set of trees, bushes and other attributes of the visual component of the map.

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So I always did 3d modeling, but I would use Iray materials for renders in Marmoset (to name one renderer). What kinds of materials do you use for source models? Do you make them, or are preexisting ones adequate? Also is that a water blend texture, or are those particles on the water decals?

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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