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Posted (edited)

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Welcome to the outskirts of Louisiana!

A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.

However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill.
Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.

SUBSCRIBE AND PLAY!

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Screens under spoiler
 

Spoiler

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Edited by untor
  • 2 weeks later...
  • 2 weeks later...
Posted
9 hours ago, Karthoum said:

Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules

What is not prohibited is allowed. Yes, I am currently using content from the game L4D2, but in truth, I am currently working on content that will replace it. As a result, I will have my own set of trees, bushes and other attributes of the visual component of the map.

Posted

So I always did 3d modeling, but I would use Iray materials for renders in Marmoset (to name one renderer). What kinds of materials do you use for source models? Do you make them, or are preexisting ones adequate? Also is that a water blend texture, or are those particles on the water decals?

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