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  • 2 weeks later...
Posted

Had time to make house look pretty. Yes, red is still too red and clean :)

 

0726967fc0.jpg

I strongly encourage you to use different textures, I'm not saying they are bad, just saying they could be better! Looks good thus far.

Posted (edited)

I think it would look really great if you made it worn out a little, like on this pic 

 

stock-photo-red-barn-16426576.jpg

 

you could also make use of the 4blend textures to break the red color up, since the majority of the map is red.

 

edit: it also appears that you already use color correction, is that true? maybe that's why the red color is so dark/strong.

Edited by tomm
Posted

Come to Finland, so I can show you what's it like in here. I've born in farm and countryside, so I have pretty good idea what I'm doing. Got to say that american farms are totally different compared to Finland.  I want to make modern farm with new architecture. Here some reference:

 

52349b62a4.jpge20a3bea85.jpga6891c870f.jpg6b04b22af4.jpgfb73d86c56.jpge5759af062.jpg

This is modern Finland :)

Posted

those references look less colour saturated.

 

A new skybox/ light env might help? finland looks quite overcast.

So you are criticizing the textures or brushwork? (or both :interseting: ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.

Posted

 

 

you could also make use of the 4blend textures to break the red color up, since the majority of the map is red.

 

edit: it also appears that you already use color correction, is that true? maybe that's why the red color is so dark/strong.

great idea!

 

Not using color correction yet. I'm doing brushwork atm.

 

I feel now, that you guys are pushing me to focus on textures more at this stage of development. Damn you :D

Posted

well you just posted screenshots without describing what we should be looking at, so we will naturally criticize the overall look.

 

now with those ref pics I see what you're aiming for, but still.. real life doesn't necessarily have to look good in game.

 

I think the main issue is lighting and shadows, you should make them less dominant.

 

and no offense dude, we're just trying to help.

Posted

 

those references look less colour saturated.

 

A new skybox/ light env might help? finland looks quite overcast.

So you are criticizing the textures or brushwork? (or both  :interseting: ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.

 

neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match...

 

I think that's why it looks 'off' at the moment. Does that make sense?

Posted

The current look is so overpowering most people will comment on that first. Maybe revert to dev textures for now until you are wanting to focus on texturing and lighting?

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