TarrySruman Posted June 1, 2013 Report Share Posted June 1, 2013 Shift-dragging certain entities (path_track and I think keyframe_rope as well) will create a copy of that entity and automatically set the "Next Keyframe" field to the new one. This is especially useful for creating payload tracks in TF2 Quote Link to comment Share on other sites More sharing options...
LATTEH Posted June 2, 2013 Report Share Posted June 2, 2013 (edited) In tools->Options->2d views you can turn on 15 degree rotation. Saves me so much time trying to rotate something 90 degrees! Edited June 2, 2013 by LATTEH Quote Link to comment Share on other sites More sharing options...
tr0nic Posted June 7, 2013 Report Share Posted June 7, 2013 (edited) the "eyeball" buttons, to hide objects. I seriously recommend exploring the various ways these are useful, they really open up the tools substantially. I'm not sure what you mean by eyeball? these? Quickhide objects (H) Quickhide unselected (Ctrl+H) this one I just figured it out... it's amazing. Basically Isolation mode like in 3Ds max Quickunhide everything (U) I also really like Ctrl+F to split a face in 2 vertice (must be in Vertex tool to work) same with Alt+E when using vertex tool ( this one allows to scale selected vertices ) In the 2D viewport configuration: Arrow keys nudge selected object/vertex. This one is my new must have. you can quickly move your selected objects While ensuring they stay on grid. It also works in the camera view! Reorient primitives on creation in the active 2D view: This one is great as well when you make primitives such as curved roads and cylinders, torus. Ctrl+G to group Ctrol+U to ungroup Creating user visgroups.. Ok last thing I find very very useful is pressing O (letter O) while clipping tool is activated. This show all the mesurements of your cuts before you press enter. Edited June 7, 2013 by tr0nic General Vivi and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
RedYager Posted June 8, 2013 Report Share Posted June 8, 2013 I wish I knew some of this stuff years ago, but I can only blame myself for not looking. Oh the pain I could have spared myself. Many thanks for sharing this great information. Quote Link to comment Share on other sites More sharing options...
garthbartin Posted June 8, 2013 Author Report Share Posted June 8, 2013 Once upon a time I made an asymmetrical castle. I decided it should have been bigger, so I painstakingly copied the different pieces of the castle and rotated them over the course of an hour such that the castle had been reflected horizontally into twice its size. Later that day I discovered the "flip horizontal" feature. 'RZL and Squad 2 Quote Link to comment Share on other sites More sharing options...
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