arhurt Posted August 28, 2012 Report Posted August 28, 2012 (edited) Hi everyone! It is a great pleasure for me to present to you our latest project: Dragons: wild skies. This is the best gameplay video I could find of it: After roughly 4 months of production, much effort was put in this game based off the world of Dreamwork's "How to train your dragon". The game is featured on Cartoon Network's site for the premiere of the TV series "Dragons: Riders of Berk". You can play it right now on the following link, just sign in on the website e have a look http://www.cartoonne... ... index.html The game is a dragon flight simulator with gorgeous environments created by our team. As a young dragon tamer and trainer you have to brave the wilds and learn about each dragon before you are finally able to ride it and complete the many challenges scattered around the maps. I'll have some more details about production and pre-production soon, but for now I would really appreciate to hear what do you guys think of it, both about the execution and presentation as well as gameplay. This was a real milestone for us as it is not an advergame like all the previous ones we have done as well as a big challenge and we put a lot of effort to bring it to life in such a tight schedule. I'm really proud of the whole team and would be really happy to share your thoughts, criticisms and compliments with them Edited November 11, 2012 by arhurt Pivalluggerie and Froyok 2 Quote
arhurt Posted November 10, 2012 Author Report Posted November 10, 2012 Bumping this thread with some cool images from the development of the game pulled out from my friend's Ed blog. Some of the boards from the high design of the game's structure: Board with some of the flight control schemes we planned: Some more board pictures. We actually do some documenting just like this, draw stuff up on the board, discuss, then take a picture and upload it to the wiki. Some early documentation, now detailing some finer mechanics of the game: We received a lot of models from Dreamworks and Cartoon Network, but mostly where character models or the Dragons themselves. The environments where not only created here from movie stills but some where entirely drawn up from scratch: The interface was a very troublesome process to get to where we wanted to. We had to go back and forth a dozen of times until we where happy with it, and it ended up being one of the most engaging elements of the game, after the environments: Environment concepts and process: An early gameplay prototype: Some of the environment basemeshes: knj, mjens, ⌐■_■ and 2 others 5 Quote
2d-chris Posted November 10, 2012 Report Posted November 10, 2012 (edited) <3 nice Edited November 10, 2012 by 2d-chris Quote
Froyok Posted January 3, 2013 Report Posted January 3, 2013 I bump this because it's magnificent ! <3 Quote
2d-chris Posted January 3, 2013 Report Posted January 3, 2013 this is totally rad, loved the gameplay vid, totally needs a volcano mission Quote
NeilJones313 Posted January 4, 2013 Report Posted January 4, 2013 Wow that looks like an awesome game and fun project. Cant wait to play! Quote
mjens Posted January 4, 2013 Report Posted January 4, 2013 Wow, very nice! There's no way in my team to keep a whiteboard so "clean". I mean we have tons of ideas so there's a lot of text/images on board at the same time! Quote
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