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Posted (edited)

Hi everyone! It is a great pleasure for me to present to you our latest project: Dragons: wild skies.

This is the best gameplay video I could find of it:

After roughly 4 months of production, much effort was put in this game based off the world of Dreamwork's "How to train your dragon". The game is featured on Cartoon Network's site for the premiere of the TV series "Dragons: Riders of Berk".

You can play it right now on the following link, just sign in on the website e have a look http://www.cartoonne... ... index.html

The game is a dragon flight simulator with gorgeous environments created by our team. As a young dragon tamer and trainer you have to brave the wilds and learn about each dragon before you are finally able to ride it and complete the many challenges scattered around the maps.

Drag002.jpg

Drag003.jpg

I'll have some more details about production and pre-production soon, but for now I would really appreciate to hear what do you guys think of it, both about the execution and presentation as well as gameplay. This was a real milestone for us as it is not an advergame like all the previous ones we have done as well as a big challenge and we put a lot of effort to bring it to life in such a tight schedule.

I'm really proud of the whole team and would be really happy to share your thoughts, criticisms and compliments with them

Edited by arhurt
  • 2 months later...
Posted

Bumping this thread with some cool images from the development of the game pulled out from my friend's Ed blog.

Some of the boards from the high design of the game's structure:

dragon_production_00_a.jpg?w=540&h=359

Board with some of the flight control schemes we planned:

dragon_production_00_b.jpg

Some more board pictures. We actually do some documenting just like this, draw stuff up on the board, discuss, then take a picture and upload it to the wiki.

dragon_production_00_c.jpg?w=540&h=222

Some early documentation, now detailing some finer mechanics of the game:

dragon_production_01.jpg?w=540&h=384

dragon_production_02.jpg?w=540&h=387

dragon_production_03.jpg?w=540&h=392

dragon_production_05.jpg?w=540&h=397

dragon_production_04.jpg?w=540&h=387

dragon_production_06.jpg?w=540&h=356

We received a lot of models from Dreamworks and Cartoon Network, but mostly where character models or the Dragons themselves. The environments where not only created here from movie stills but some where entirely drawn up from scratch:

dragon_production_07.jpg?w=540&h=519

dragon_production_08.jpg?w=540&h=519

dragon_production_09.jpg?w=540&h=519

dragon_production_10.jpg?w=540&h=270

dragon_production_11.jpg?w=540&h=270

dragon_production_12.jpg?w=540&h=161

dragon_production_13.jpg?w=540&h=393

dragon_production_14.jpg?w=540&h=270

The interface was a very troublesome process to get to where we wanted to. We had to go back and forth a dozen of times until we where happy with it, and it ended up being one of the most engaging elements of the game, after the environments:

dragon_production_23.jpg

Environment concepts and process:

dragon_production_24.jpg

dragon_production_26.jpg

dragon_production_27.jpg

dragon_production_28.jpg

dragon_production_29_a.jpg

dragon_production_29_b.jpg

dragon_production_31.png

dragon_production_32.png

An early gameplay prototype:

dragon_production_40.jpeg

dragon_production_33.jpg?w=540&h=360

Some of the environment basemeshes:

dragon_production_34.jpg

dragon_production_36.jpg

dragon_production_37.jpg

  • 1 month later...
Posted

Wow, very nice!

There's no way in my team to keep a whiteboard so "clean". I mean we have tons of ideas so there's a lot of text/images on board at the same time!

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