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Posted

I generally don't like playing as some fratboy who uses the word "party" as a verb, but I liked the tongue-in-cheek story, scoring and general craziness of Vanquish, so maybe I should check this out.

If you liked Vanquish, you'll like Bulletstorm. The only difference is first person view ... and lots of numbers on screen ;P

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Posted

croos-post from polycount:

Don't know if I'll ever get around to post any indepth Stuff, but just discovered these two screenshots on the Unreal Site:

Matinee_05.jpg

Matinee_04.jpg

Although I didn't own these exact scenes it pretty much sums up the first 2/3 of my job on Bulletstorm :) Matinee and cinematic Characters stuff (lighting, synching etc)! The other 3rd was MoBu, Toiletdoorknobrepairing, video editing and some internal Tools writing.

I'm not with the company anymore so that's pretty much my art-dump. Would need to see if the cutscenes end up on Youtube sometime soon, would be awesome to share them.

Posted

Curiosity got the better of me and I had a go.

Wow.

Bad port is bad. Where do I even start?

- You cant alt tab. I know not everyone sees this as a problem, but I like to be able to alt tab a game for whatever reasons. This is the first game I've come across in a long time that just won't let me come back into the game. It's as if it's going "You dare to remove yourself from this fantabulous game for mere seconds?! No, you cannot come back in. I'm also going to wipe your key bindings for being such a shit.".

- Mouse acceleration feels like it's on, I can't be doing with mouse accell.

- Watched about 15 minutes of cut scenes before I even got to really do anything. What is it with games these days taking control away from the player so it can go "Oooh, look at me I'm big and fancy with my fancy cut scenes I'm so awesome!" As the games dialogue goes "fuck you cock suckers.".

- The main characters voice, yeah, soon as he spoke I knew who it was. When you can identify the actor from one spoken word you need to wonder, isn't there anyone else?

- They haven't made any effort in naming the keys. I was told to "Press and hold MouseTl2" What the fuck is mouseTl2?! I tried every mouse button but just ended up getting raped in that particular sequence because I wasn't sure which button it was. It wasn't mouse2 as that's my ironsights and this wasn't a situation to sit and find out as there was a huge helicpoter shooting seven shades of dick out of me.

- This has terrible character dialogue. Jesus christ Epic, I know you guys have an art budget as you keep waving it in my face like a giant erection. So how about you spend a little money on some writers as well? I know it's just a silly shooty game but if you're going to force me to witness a cut scene with people talking every 10 seconds at least make it bearable!

- Let me skip the stupid intros! I don't want to sit there every time watching these stupid logos. Once is enough.

- You can't edit the ini files. What a load of shit.

- Is windows live in this? I forget. It probably is, so fuck it.

+ Looks pretty.

+ Kinda fun when it lets you play.

+ Loads stupidly fast.

+ Great sound.

+ Quite satisfying.

Posted

You can edit the INI-files but only with an editor, as they're obfuscated. And yeah, GFWL should go burn in the deepest fiery pits of hell and be tormented for eternity.

Posted

- Let me skip the stupid intros! I don't want to sit there every time watching these stupid logos. Once is enough.

well, you have microsoft/sony to thank for that. it is a TRC that the screen cannot be blank, unresponsive for longer than 10 seconds or so. the unskippable intro videos are used to give the game menus time to load in. otherwise you could skip the videos and sit watching a blank screen or a loading screen for the exact same amount of time as you'd be watching shitty intro videos. so they figure just keep them unskippable and load it in the background.

so, that's why. the increased complexity of starting menus, the requirement to avoid screen-hangs, and a general hatred of the customer.

Posted

- Let me skip the stupid intros! I don't want to sit there every time watching these stupid logos. Once is enough.

well, you have microsoft/sony to thank for that. it is a TRC that the screen cannot be blank, unresponsive for longer than 10 seconds or so. the unskippable intro videos are used to give the game menus time to load in. otherwise you could skip the videos and sit watching a blank screen or a loading screen for the exact same amount of time as you'd be watching shitty intro videos. so they figure just keep them unskippable and load it in the background.

so, that's why. the increased complexity of starting menus, the requirement to avoid screen-hangs, and a general hatred of the customer.

that's very imformative, it actually explains why civ 5 takes ages to load and the intro is unskippable (even if you do skip it by setting the ini file, you'll still have a black screen until the menu loads)

Posted

- Let me skip the stupid intros! I don't want to sit there every time watching these stupid logos. Once is enough.

well, you have microsoft/sony to thank for that. it is a TRC that the screen cannot be blank, unresponsive for longer than 10 seconds or so. the unskippable intro videos are used to give the game menus time to load in. otherwise you could skip the videos and sit watching a blank screen or a loading screen for the exact same amount of time as you'd be watching shitty intro videos. so they figure just keep them unskippable and load it in the background.

so, that's why. the increased complexity of starting menus, the requirement to avoid screen-hangs, and a general hatred of the customer.

I just learnt something. Thanks rick.

I've been playing this some more and its actually improved over earlier chapters. I actually laughed a few times at some of the stuff said. Either the writers started drinking and smoking or they got some new ones.

Posted

Played it for a couple of days on the 360, story is just lol....

Skillshots system I did enjoy at the start of the game - it's presented like some kind of mini achievement list and whenever you perform a skillshot it completes that skillshot in the list. Although later in the game the list is huge and I am like woaaaa so many things which one am I gonna focus on etc.

I do enjoy the panoramic views. Environment and atmosphere seems quite nice :)

Posted

I would say the game is well-worth a buy. It breathes some fresh air into the stale FPS genre with the skill kills, over-the-top action, and absurdly hilarious dialog.

i would love if reviews were more like comparisons (where applicable). i.e., buy this if you like how this and this plays.

Posted

Good god, had a few hours of multiplayer (Anarchy, quickmatch) in this, and for being a bunch of random dudes, we managed to get to wave 18 .. and fail to advance to the next wave for an hour. The first few waves are no brainers but around wave 10 or so, you and the team got to start thinking ahead and try not to waste any bonus points from the "Challenge" enemies that pop up every now and then. They are just normal enemies with a blue highlight text above their head that has the name of a skillshot, and you have to perform that on him to gain the score bonus. It has to be a team kill as well. Any kills done in multiplayer from 2 or more players grant more points than if you were to do it alone, so all skillshots you can get in singleplayer can also be gained as a Team skillshot in multiplayer. And the Sniper rifle can not be obtained in multiplayer, at least in Anarchy mode.

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