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Kakariko Village


Kedhrin

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(getting really agitated, 3rd attempt to post this without me messing up pressing a wrong button)

ok, i'm working on Kakariko Village for Far Cry.

This map will be intended for todays graphics card (Geforce 6800+ and aTI's new card i don't pay attention to them all i know is it can do it)

the map will include the technologies you have to have these cards for...

HDR Lighting being the primary one....

This map will have about 150,000 - 200,000 polygons when finished, expect EXTREME detail, mass amounts of foilage, and coverage over the entire map, i wish i could do extreme detail for my textures, but i'm not a texture artist, so they will be medi-core.

It has taken me 5 hours to make the basic low polygon outline of the map, reason being, i go back and forth between 3D Studio Max and Project64 Running Zelda Ocarina of Time and trying to measure everything exact by wild guess and player to world measurements (if you use 3D Studio Max you can guess how that is a pain).

Kakariko%20Outline.jpg

tada, my last...post was more enthusiastic, and i had a lot more detail... but i pressed preview, not submit, so now i'm angry at myself.

anyways, when i'm done with this, expect some very sexy stuff, i'm putting HDR lighting on particles flying in the air everywhere, from lamps, from cracks in the windows...the level will be in the evening, there will be a particle fire ring around the volcano in the background, grass foilage, rocks, plants, vines, etc. all over the place...

pretty much its going to look like a demo for the Unreal 3 Engine, except i'm not making player models, i might model Link, i dunno, if i like it enough i will...

anyways, its going great, i already have one of the houses made and it looks decent, i might need to remake the textures....but like i said i'm no texture artist....

I'm still debating on modelling the graveyard as well, and also adding the ability to go inside the buildings (possible with vis areas) but that is a LOT of work...

but this is to build my portfolio, and to show everyone the amazing powers of the crytek engine, i'm tired of seeing island maps and jungle crap with modern shit. This engine is capable of anything any other engine right now is capable of doing (including source, and doom 3). The only engine i can see that can touch the crytek engine is the Unreal 3 engine with its awesome shading powers, crytek has parallax bump mapping now, but i can't seem to get it working right, i'll try tho, will look great on the dirt on the cliffs and bricks on the walls....

i'm typing too much, this post isn't as good as my first one, because i'm mad at myself, so now i'll proceed to beat my head into my glass desk...

or draw on my friend who passed out on xanax some more...

(This happened at 3am)

BranonXanax.jpg

THE END

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yes i know, all i need is generic textures also, like tilable wood, tileable stone, tileable metal, etc...

if i can get a good source for those it would be no problem, i can make the normal maps perfect, its just making the diffuse channel which is the problem, because i suck at it, miserably...

and the generic textures have to be high detailed too, each square tileable texture i'm using is 1024x1024...then it has a light map (or alpha map if its transparent or has a gloss map) then a normal map, then a height map...

only problem is diffuse channel.

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i'm having some problems getting the parallax to show, i believe i have to have a 6800 for this feature also, i know i have to have it for HDR but i thoght my Geforce FX 5200 supported it as well, guess not.

oh well, i'll still build it, i know how parallax bump mapping works as well as HDR so i can still use them, but not see them.

if anyone with a GeForce 6800 and a copy of Far Cry wants to help me render images every now and then let me know, i could get my boss to do it, but i don't want him to frown at me doing other projects lol.

if you want to donate money so i can get one, plz do send money :)

(i can't even see the work i do for my boss, he should buy me one, that asshole.)

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update

i see some errors i need to fix (pole missing in wings of windmill fan)

some polygon errors on terrain

ignore the houses, they are just there for testing purposes and are nothing final. one of the houses isn't even on the ground.

KakarikoUpdate.jpg

you can't really see from this far up, but there is lots of detail on the terrain, small bumps and lumps everywhere.

-end-

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