MozArt Posted March 5, 2008 Report Share Posted March 5, 2008 Hi there, I'm Mozart from Deadwood mod team. I am experiencing matters on my maps since a few weeks. Some rounds of lights come in my shadow areas : Here's another exemple : I dunno the hell where it comes from. I'd been told that experienced mappers would resolve my matter. Thanks and sorry for my bad english, i'm french :roll: Quote Link to comment Share on other sites More sharing options...
dux Posted March 6, 2008 Report Share Posted March 6, 2008 That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away? Quote Link to comment Share on other sites More sharing options...
Sentura Posted March 6, 2008 Report Share Posted March 6, 2008 worst case you can always punch in some block light solids Quote Link to comment Share on other sites More sharing options...
MozArt Posted March 6, 2008 Author Report Share Posted March 6, 2008 @.Dux : I tried to change every parameter of light env and HDR but i did'nt try to delete it and add it again. Gonna try ! @.Sentura : yeah i thought about it to "hide" the junctions. If no one solve the matter i'll try to add a big Block Light bloc behind the displacement. Thanks :wink: Quote Link to comment Share on other sites More sharing options...
MozArt Posted March 6, 2008 Author Report Share Posted March 6, 2008 I deleted and recreated the light env without changing color parameters and the round lights vanished ! Thanks alot ! Quote Link to comment Share on other sites More sharing options...
Psy Posted March 8, 2008 Report Share Posted March 8, 2008 Source engine. A fuck load of Quote Link to comment Share on other sites More sharing options...
Sentura Posted March 8, 2008 Report Share Posted March 8, 2008 can i ask where you have the waterfall from and how it was made, hmm? Quote Link to comment Share on other sites More sharing options...
MozArt Posted March 9, 2008 Author Report Share Posted March 9, 2008 Well in fact the shadow bugs are still there but we almost do not see them anymore.. :roll: @.Sentura : We have took it from cs_jungle, we'll add the author in the credits when the map will be finished. Quote Link to comment Share on other sites More sharing options...
Wesley Tack Posted September 22, 2008 Report Share Posted September 22, 2008 The solution isn't removing the light_env (it didn't work for me) The solution for this problem can be found in this thread: viewtopic.php?f=34&t=11874&st=0&sk=t&sd=a !!!SOLUTION FOUND !!! (Credit to Robert Briscoe) http://developer.valvesoftware.com/wiki/Vrad -LargeDispSampleRadius This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.