MozArt Posted March 5, 2008 Report Posted March 5, 2008 Hi there, I'm Mozart from Deadwood mod team. I am experiencing matters on my maps since a few weeks. Some rounds of lights come in my shadow areas : Here's another exemple : I dunno the hell where it comes from. I'd been told that experienced mappers would resolve my matter. Thanks and sorry for my bad english, i'm french :roll: Quote
dux Posted March 6, 2008 Report Posted March 6, 2008 That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away? Quote
Sentura Posted March 6, 2008 Report Posted March 6, 2008 worst case you can always punch in some block light solids Quote
MozArt Posted March 6, 2008 Author Report Posted March 6, 2008 @.Dux : I tried to change every parameter of light env and HDR but i did'nt try to delete it and add it again. Gonna try ! @.Sentura : yeah i thought about it to "hide" the junctions. If no one solve the matter i'll try to add a big Block Light bloc behind the displacement. Thanks :wink: Quote
MozArt Posted March 6, 2008 Author Report Posted March 6, 2008 I deleted and recreated the light env without changing color parameters and the round lights vanished ! Thanks alot ! Quote
Sentura Posted March 8, 2008 Report Posted March 8, 2008 can i ask where you have the waterfall from and how it was made, hmm? Quote
MozArt Posted March 9, 2008 Author Report Posted March 9, 2008 Well in fact the shadow bugs are still there but we almost do not see them anymore.. :roll: @.Sentura : We have took it from cs_jungle, we'll add the author in the credits when the map will be finished. Quote
Wesley Tack Posted September 22, 2008 Report Posted September 22, 2008 The solution isn't removing the light_env (it didn't work for me) The solution for this problem can be found in this thread: viewtopic.php?f=34&t=11874&st=0&sk=t&sd=a !!!SOLUTION FOUND !!! (Credit to Robert Briscoe) http://developer.valvesoftware.com/wiki/Vrad -LargeDispSampleRadius This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area. Quote
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