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Strange round lights on shadow [Source Engine]


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Posted

Hi there, I'm Mozart from Deadwood mod team.

I am experiencing matters on my maps since a few weeks. Some rounds of lights come in my shadow areas :

59d1560a855d1b6922caefcb470bdt.jpg

Here's another exemple :

ec8854199a138655ab858fb122329t.jpg

I dunno the hell where it comes from. I'd been told that experienced mappers would resolve my matter.

Thanks and sorry for my bad english, i'm french :roll:

Posted

That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away?

Posted

@.Dux : I tried to change every parameter of light env and HDR but i did'nt try to delete it and add it again. Gonna try !

@.Sentura : yeah i thought about it to "hide" the junctions. If no one solve the matter i'll try to add a big Block Light bloc behind the displacement.

Thanks :wink:

Posted

Well in fact the shadow bugs are still there but we almost do not see them anymore.. :roll:

@.Sentura : We have took it from cs_jungle, we'll add the author in the credits when the map will be finished.

  • 6 months later...
Posted

The solution isn't removing the light_env (it didn't work for me)

The solution for this problem can be found in this thread:

viewtopic.php?f=34&t=11874&st=0&sk=t&sd=a

!!!SOLUTION FOUND !!! (Credit to Robert Briscoe)

http://developer.valvesoftware.com/wiki/Vrad

-LargeDispSampleRadius

This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area.

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