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Everything posted by will2k
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Keywords for this WIP: Moncontour, Locronan, Saint-Suliac Un grand salut à tous les amis Bretons de mapcore @leplubodeslapin, @3Dnj, @laminutederire, @Corwin
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Spring is almost here Took these shots last weekend on a very sunny Sunday.
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Narcos I was impressed by the performance of "Wagner Moura" portraying Pablo Escobar. I searched for his other works, found out he's an established actor in Brazil, watched 2 of his recent movies (Elite Squad and its sequel); ended up even more impressed with his performance and commanding presence on screen
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The framing and lighting are awesome. I take it this was shot at sunset judging from the "derniers rayons" hint?
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So, now basically your toilet is the binding of Pampers?
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Westworld...not bad
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Thanks gentlemen
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I'm seeing some pretty impressive stuff coming out of SD in this thread So my question is how hard is it for someone who is "intermediate to advanced" in PS to make the jump to SD? steep learning curve? too similar? very different?
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Very nice prop collection Keep up the good work, nimble navigator
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You go ahead on your own, I'm gonna drop by the Italian Deli to get some pasta Thank you
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Hey Shawn, thanks. The layout remained the same as the original map but it could be altered in future updates to incorporate what you are suggesting Hey Spa If you check the map in-game, you would notice that this is exactly how the lighting setup in the map is. The env/ambient lighting is a very dim dark blue/greyish tone with street lights having light orange-ish light_spots. No yellow/orange in ambient light and no "artificial"/additional lights where no physical street light exists. you can see this setup in screenshot 5 for example. I experimented with a lot of lighting setup until I struck a sweet balance between a nice night atmosphere/ambience and visibility/gameplay. With street lighting being any dimmer or sparser, player readability/visibility will take a nosedive, and the map will be bordering on Dying Light/Left 4 dead territory which is cool but not in CSGO Thanks
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Night Borough - Hostage Rescue by Will2k cs_night_borough, a hostage rescue map, is the night version of my own map cs_east_borough (2012-2013) with updated/upgraded visuals and hostage location. It is based on neighborhoods from The Bronx borough and Harlem neighborhood in New York City. The map incorporates most of the details that make New York so unique for the authentic experience. Funny billboard, building, and bus stop ads are scattered throughout the map. Some are brands that I modified and parodied (Grey Van shades, Lesswiser beer, Redbook footwear,...) while others are my original idea/work that I designed and created from scratch (Crook law firm, LOL insurance, Family jewels,...). Many others will be discovered while roaming the streets. The map supports 64 players (32 vs 32) and features SWAT vs Professionals. A manually-tuned nav file with place names is included for bot play. Enjoy the map. http://steamcommunity.com/sharedfiles/filedetails/?id=852441498
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Soon
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No DSLR/special lens were used for this shot I used a Canon compact but...with a wide angle retractable lens 14X optical zoom I used a fast shutter speed (1/125) since I did not have my tripod with me and did not want a blurry shot.
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After almost a week of heavy rain, strong wind, freezing temperature, and thunderstorms, a sunny day finally emerges, which means...dramatic sunsets
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Who are you???? Great work buddy. I would suggest to add 3-4 more screenshots to this thread to better showcase and promote the map
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Infinite is next on my list after I finish 2. You are right that the second was made by 2k Marin which btw incorporated some guys from Irrational Games (briefly known as 2k Boston) who created 1 and Infinite. Bioshock 2 in its own right should be played if you completed the first; the story flows naturally after the events of 1 with every major character/event/battle in 1 referenced in 2 (Ryan/Fontaine/Tenebaum...), the environment and game mechanics feel familiar, and you could see that the consequences of the first game are felt throughtout the second. Give it a try
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Finished Bioshock, immediately started Bioshock 2 Great game franchise so far; Rapture is so bleak and foreboding, yet it pushes you to keep exploring further and further like you can't get enough of it.
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Hurk was a hilarious dumbass Hope you enjoy the game, story was much more solid than FC3 and that douchebag Brody
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Very early and rough WIP to test urban night setup/lighting
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Bought the game a year ago in December 2015 and hopped straight into building my first city; reached 99,000 population with 1.7 million $ surplus budget. All is good except for really bad traffic. I then stop playing for about 7 months when around July 2016, I decide to go for a second city from scratch. The city reaches 101,000 population with 1.9 million $ surplus budget. Again, all is good except this time for pollution and garbage piling up. I stop playing again for about 5 months until Christmas holidays this week when I decided to go for my 3rd city; hey, third time is the charm This time, I avoided all previous mistakes and everything is running like a Swiss clock; so far population is 85,000 and budget is +900,000$ and not a single major problem in sight In fact, in 2017, I will run for mayor in my city and when they ask about my experience and proven track record, I'll show them this
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Fresh coat of snow today
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Damn son(s), I'm proud of y'all Looks very polished and detailed, love it. One minor nitpick is the slightly "clean" look of the cobblestone floor in the dock area (1st pic); one would expect it to be a tad dirtier in a busy docks area. This is just an observation based on the screenshots only and this could be different in-game. If that's the case, disregard this nitpicking Really solid contender here, best of luck
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Merry Christmas to you too. From the screenshots, this looks like a solid contender; best of luck
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You should ask for a donor special badge in return
