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Everything posted by SirK
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I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!
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Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance.
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Ill have to check this one out as soon as i got home
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Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided
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I think the CTs are way too fast in middle and b-route. They can basically close of half of the map before Ts are arriving. Other than that. I Like the layout You could add a few little details to breathe more life into the map. Like making the mill wheel near a spin, make the smoke from the chimneys move (wind and stuff). Keep on working, the map is really impressive
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I think the timings ob B are a bit off - have you playtested it yet?
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NO this is Patrick! Awesome - ill check it out later
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I really liked the playtest yesterday! Impressive Work Guys!
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Guys... STAAAHP! Thats so awesome!
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I quit - nuff said xD
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Playtest would be awesome. After running around i really like the layout! its pretty straigt forward even if it looks like a maze at first glance.
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Released a Beta of my new Map yesterday Its a small Map with a Customgamemode (any Name suggestions for the Gamemode?). Its like a cross between American Football and Paintball - Map is in the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=596921844&searchtext=
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Looking Really Good! Cant wait to get my Hands on this one
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I knew ive seen that layout somewhere! I liked that map in SF2. One of the Spots was way to open for my taste - other than that, pretty fun map for casual play. Try to shorten the rotation times and make the map more suited for CS gameplay. Keep on working!
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looking good! Reminds me of battlefield hardline we need more demolition-maps... i actually like that mode
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This looks aweseome - Ill check it out ingame as soon as I get home!
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What tomm said + take a look at de_rails. Its a night map which is not dark at all I like the other changes you made! But I still think you should work on the Routes in general - the sightlines in some areas are way to long in my opinion. Other than that - great improvement!
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Awesome Map! Hope we'll see it in the next operation!
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Looking very good so far Keep it up!
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Awesome trailer is awesome I really like the design of your map, reminds me of the artstyle from austin powers
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Made some diffuse-textures over the weekend ..aaand im thinking about making some Changes to the layout. I think B-Spot needs a new route, atm you only can get to B through middle which is quiet "awp-heavy" atm. playtest will show
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Hi Guys! My entry to the Contest is de_victoria. Im planning a Victorian-Era themed Map. Not much to see atm. Map is playable Screenshots Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=455628397
