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Everything posted by PogoP
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Oh cool another shooty shooty bang bang game!
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The writing in this game is so cringey. I love the idea of the game but it just boils down to sub-par, boring gunplay and combat. Physics is cool but that's about it. The environments get a bit boring too, as cool as some of them are.... I can only walk past so many desks before I get bored. Maybe it opens up a bit later? I just can't bring myself to play it any more right now. For the guys who made 'Max Payne' they sure seem to have lost the knack for fun gun combat... I find it so dull and unsatisfying ? This actually seems like the perfect game to have Max Payne's jumps, dives and slow mo combat. Again, maybe you unlock those things later, but if people have stopped playing before you get to the fun stuff... Then you dun fucked up your onboarding/intro.
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In Max? You can just press flip in editable poly.
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UV'ing is really odd in Blender, that's my main issue with it. I just love planar mapping from 3ds max
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Wow, cool! Cheers guys, good reading
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Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall ? There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.
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Learning Blender in my spare time. Really cool piece of software with a bunch of weird quirks. Still, gonna hopefully make all my personal stuff in Blender from now on.
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Yeah, see this is why I'm finding CSGO so tough lol: Thanks for all the tips everyone. I'm definitely improving, I'm pretty consistently top of the leaderboard in my placement matches, so I just need to keep on playing!
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Cool thanks for the tips Dux! I think throwing out the PUBG muscle memory is going to be the biggest hurdle. Need to practice spraying with the M4. Also, I really hate the feel of the AK. Any other good gun recommendations or should I just get good with that?
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Me and some friends have been trying to get into CSGO the past week or so, and I just don't understand the appeal of it any more. You guys got any tips on how to.. I dunno, enjoy it more? We're trying competitive because casual has way too many people, but it's putting us up against people that can 360 noscope you as soon as you go round a corner. I know the maps and chokepoints well, but I just don't understand how you can beat these people? Also the matchmaking is taking like 6 mins each time... And people complain about a 20 sec wait on PUBG lol. Any good vids online to learn how to git gud? For example I'm not really sure how I should be spraying either. The gunplay feels really weird in this game coming from PUBG which has really awesome feeling, controllable, realistic weapon recoil.
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Completed it the other day. Love the art style, but the game is so easy. It's very repetitive, so you quickly learn that you can actually just run around, grab everything, and escape quite easily. It never gets particularly difficult, and then the ending comes out of nowhere just as you THINK it could potentially start to get difficult. Shame.
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If its anything like MGSV it's a big ol' nope from me. That was some really cheesy storytelling, and the gameplay was.. I dunno, just couldn't get into it. For some reason, the bit where he's awkwardly running through the field at 3m in that trailer made me laugh out loud.. Not sure that was their intended emotion. Dunno why it made me laugh. I think its when that cheesy music kicks in hahaha, and the baby flailing about everywhere ? Poor thing's gonna have a constant concussion. Graphics look very realistic though. Nice moss.
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Show us some screenshots, maybe we can help if we can see what you're making. One thing that took me a long time to get over, is that your level will look crap for a long time. It only really comes together in the end. All maps look really crappy at the start! Personally when I start an environment (in your case, a new map), I do a very basic blockout of the rough layout to get a feel for it. Even if it ends up changing later, it's a good start and you can iterate on it. I then take one little section and make a little 'beautiful corner' of the map, that is quite highly detailed, to see what the final result could look like. Then, do what Minos said, and start applying what you learn there to the rest of the environment, bit by bit, working in large passes. One other thing - lighting makes such a huge difference. It can make or break an environment. Look at what other maps do and try and replicate what they're doing.
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I quite enjoyed the last ep. You can tell Martin had more of a hand in it. It was rushed as fuck though, which was a shame. I wish this entire season was cut into 2 separate seasons. One season about the NK, the other about Dany and the siege of King's Landing + wrapping up.
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Might dabble for a bit, but I think what made it special was that it was so new and mysterious at the time it came out. Everyone knows how everything works now, there's no more unknowns.
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I'm hoping for some stuff from Nintendo! I know they don't tend to do a conference thing, but they usually show off their new games there. Maybe a new Zelda? That'd be cool. Hopefully they expand on BotW's open world a bit and make it a little more engaging. Other than that, not sure really. Intrigued by Star Wars!
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Can anyone explain how this is different to Chivalry? If you showed me that trailer and said it was Chivalry, I wouldn't know any different.
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Right? Loved that game as a kid. Kinda sucks now IMO. Didn't find it enjoyable at all.
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Yeah it's honestly not too much like Dark Souls.. It seems to be much more boss/mini-boss oriented. Obviously DS/BB had big boss fights, but nowhere near the amount and density that Sekiro has. It's really good fun. I think the combat is better tbh, it's more about parrying than dodging/blocking.
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It's sooo good. Getting pretty far through and I feel like I'm slowly mastering the combat. MAJOR spoilers below, please do not read if you haven't played much of the game.
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who is this guy lol. that fucking avatar lmao
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Forget what I said, I'm addicted to this game. And I'm apparently really good at it too, I dunno how. Got 3 wins the other night with 8+ kills average. RIP PUBG.
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Very arcadey gameplay. It's polished, but I don't think it's gonna tear me away from PUBG
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I was addicted to the first one back in my teens. It was really great. I'm sorta tempted by this but I hear that it's very cutscene heavy? Hmm.
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Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action:
