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About millo

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  1. Are we allowed to submit 2 maps if we can do them both?
  2. It said in the rules it can be as long as it wasn't completed (layout & art) so I wanted to make sure that was usuable. From the rules: "Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and art) has not been released for public download." Wanted to know if this was still applicable.
  3. Would I be allowed to submit a map that is publicly available, layout complete and art is WIP or am I not allowed to due to art usage? Here is the map if you need to see whether art is too far to be considered: https://steamcommunity.com/sharedfiles/filedetails/?id=1690431421
  4. https://steamcommunity.com/sharedfiles/filedetails/?id=1690431421 screenshots there
  5. I know what I want my areas to be but I am trying to make them pretty.
  6. I do use the game's assets but I can't make anything good looking with them. I'm alright at detailing the bombsites but the surrounding areas and walls are things that I struggle with.
  7. I originally wanted to have a medieval German art style but found it was too difficult for me to make without custom assets. I have now decided to either use a Aztec/Dust2 Theme because they are already a lot of assets available to me in those styles.
  8. I know what theme I want for my map but I'm struggling to make it a reality. Does anyone have any tips on detailing my map?
  9. millo

    de_princess (WIP)

    It does help players learn the map but if you have a map that has a lot of tight angles and indoor sections, your chokepoints are all doomed to be L-shaped. I'm not sure if my map is like that yet but if it does I will want to fix it.
  10. millo

    de_princess (WIP)

    Yes there are a lot of flat right angle turns or interesting geometry and not a lot of height variation, just like Cache.
  11. millo

    de_princess (WIP)

    I have removed the path in the top left as it was pretty much useless but I believe that the other 2 pathways you showed can be useful at the start of the round and end of the round. Maybe my mind will change in time, but I feel that for the most part they don't hinder gameplay too much.
  12. millo

    de_princess (WIP)

    https://steamcommunity.com/sharedfiles/filedetails/?id=1690431421 Hello everyone! This is my first map for CS:GO which I am calling de_princess! It is still quite early on in terms of theme but it is loosely based on the medieval German village Rottenburg am Neckar. You can see this inspiration at CT Spawn with the buildings. Overall, I am not too attached to the theme and will be prepared to change it if it will be easier for me to complete as although I believe I am alright at detailing environments, I know I'm not good at making buildings/houses. Please, play the map and te
  13. millo

    Yanzl's Source Emporium

    Thank you for clearing up how to use it. I've never used Substance Player before but I'll try my best to figure out how to use it and get it working well.
  14. millo

    Yanzl's Source Emporium

    @Yanzl how do you use the Radar Generator? I must be missing something as I don't know how to use it.
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