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PogoP

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Everything posted by PogoP

  1. Yeah also nice one Sprony for organising this. Looking forward to more of these in the future! It'd be awesome to get Mapcore back on the modding scene again!
  2. Thank you very much guys. Really appreciate everybody's feedback on everything. Also, I made this tutorial on how I did my lights in the scene, specifically being able to control the brightness of a light on the actual mesh, and have the emissive texture and pointlights update at the same time.
  3. PogoP

    Destiny

    That's what I thought it sounded like before release... Glad I never bought it :/ Just looks like a boring version of Borderlands, as harsh as that sounds.
  4. PogoP

    Alien: Isolation

    Out now on Steam. Go go go!!!
  5. Congratulations Chris, well deserved. Everybody else did a fantastic job too. This competition has been a great thing for Mapcore! LONG LIVE THE HURG
  6. PogoP

    Alien: Isolation

    I watched a live stream of some guy playing the game and he got to the end last night... Don't read the following if you haven't played yet.
  7. Cool update man, you're very talented! If I was to give one crit, it'd be that I think the post processing is getting a bit too much now. The vignette looks cranked up to max and there's some crazy chromatic aberration going on!
  8. Cheers Pone, I appreciated your comments early on. Nice to get a bit of truly honest feedback! I feel like the scene improved a lot as a result. I'm going to be doing something much more organic next. I'm not neccessarily going to make some sort of cave covered in trees and grass, but just something non sci-fi. I was thinking of doing a scene from an old game but in Unreal.. Maybe. Not quite sure just yet. I know for sure that I need to practice my Zbrush skills though!
  9. Cheers guys! Glad you like it. It's been a great learning experience, I absolutely love Unreal 4! @Andrew - Haha that's a really cool little image. Cheers! @El_moroes - I'm going to look at getting it onto the Marketplace (for free!), but if that doesn't work out, I may release the source files on here. I'm pretty much ready to call this done now, I want to move on to other things. I've learnt loads doing this, I even learnt a bit of Matinee last night and put together a little video. Matinee is really powerful! I feel like I've accomplished a lot of goals that I set out to achieve, including learning rendering in Unreal, some basic blueprint stuff (The lights are blueprints so I can tweak one value and the emissive/spotlight/pointlight values all scale from that), and a lot about lighting, post processing and Matinee. I'm hoping to get it up on the Marketplace for you guys to learn as I did! Here's a little video playthrough. My mate made a little music track especially for this, cheers Ben! And some updated screenshots. Annoyingly, I had to switch to dynamic lights meaning some bounce light has been lost, and for some reason, whenever I take a high res screenshot, my light blueprints go completely lit, so I can't take any new screenshots of certain areas! Very weird.
  10. lmao
  11. The combat is really good isn't it?! Really enjoying it. I'm finding it reeeeeally easy now though. I find I just jump over most enemies and mash X until I get enough for a double execution, then rinse and repeat.
  12. PogoP

    Alien: Isolation

    Graphics comparison! This shows the Cryo Room and other areas of the Torrens which I worked on! http://www.gamespot.com/videos/alien-isolation-graphics-comparison/2300-6421665/ I'd love to see what it looked like on Xbox 360 or PS3 at release lol. What a ballache that was! Mainly for Mark
  13. PogoP

    Alien: Isolation

    It's completely realtime. Has some sort of realtime radiosity solution, no baked lighting whatsoever.
  14. PogoP

    Alien: Isolation

    Awesome! I'm pleased it's doing so well. Wish I could be there for the celebrations! #mustlearn2stopleavingcompanies
  15. I'm playing with a controller, I can't imagine playing this game with mouse+keyboard. The combat is 360 degrees, I've no idea how you'd get that level of control with 4 arrow keys!
  16. Looks cool man. Where's this set, some kind of hipster Mountain lab?
  17. Yeah the default FOV is a bit shite.
  18. To be honest, I would just abandon Dexter after season 4. Lost is good but it kinda loses it in the later series. I would really recommend you make Hannibal your next show
  19. Thank god I'm not alone. This show deserves more recognistion and yes, sometimes it's a bit over the top but nothing that bothers me. I haven't got to the end of season 2 yet, I'm only a few episodes in. It's a fantastic show though, Mads Mikkelsen is incredible as Hannibal.
  20. It's definitely fun. I'm about 8 hours in now, and it is starting to get a little repetitive, and it's sooooooo easy!
  21. Damn, this game is fuckin awesome. I haven't played many of the Assassin's Creed games so I'm not sure how similar it is, but the combat feels so epic. Feels like you're actually battling countless numbers of Orcs. The boss stuff is incredible, every enemy feels really unique! Can't wait to play more!
  22. PogoP

    Alien: Isolation

    Sneds will probably have more of an answer than me!
  23. Played a bit of this at lunch today, it seems really good so far! The nemesis system seems really good. Gonna play a bit more now
  24. I don't think you can claim you worked on CSGO... if you haven't worked directly on the game. What changes did you make to the maps exactly? Sounds like you just did a bit of caretaking work on the maps rather than completely re-design anything.
  25. Hell yeah, after you guys mentioned the caravan thing, I've really embraced it! I spent an hour or so gathering loads of caravan references lol. So I've been doing a lot more dressing work over the past couple of weeks when I've had chance to work on this. I want to do some work on the exterior of the scene next (taking a lot of inspiration from the ISS), and then I'm going to call this done (unless I get more feedback and ideas!). I don't want to burn out on this too much. Here's some new screenshots: I'm going to post this up for download when Im finished, with the hopes that maybe other people could learn a little about Unreal from this scene. Would you guys be interested in that?
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