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FMPONE

Mapcore Staff
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Everything posted by FMPONE

  1. Can anyone point out where the map uses Chinese characters? That's my bad.
  2. if I was the genius who made Season in the first place I'm sure I'd be arrogant about it, but that was Ted I'm just grateful I got to work with him and he was so helpful makin shit and bein a bro. The luck I've had with collaborators in CS:GO has been ridiculous: 3DNJ, kikette, Volcano, penE, Ted. bunch of all stars, you could build a pretty badass studio with that amount of raw talent... its nutty if you stop and think about it. i just feel blessed and lucky.
  3. Gonna release it this Sunday
  4. FMPONE

    Alien: Isolation

    I guess this is the downside of taking so many risks, it might take 2-3 sequels to properly iron out this hide and seek game mechanic. Damn, well it looks visually gorgeous at least.
  5. The images are buggy for me, but when I click them they load fine. And what I see I liek very much >: )
  6. This is a brilliant idea, I think you should tweak the readability of the text though, it's really hard to make out the phrase when you're looking at it. Simpler definition on the letters and better borders would probably solve the issue, I think you should keep working on it because it's a great concept
  7. Thanks for the feedback bros, gonna definitely incorporate some of this stuff into the map soon. Last thing I put together before bed, peaceee
  8. It's fucking stressful I'm not even gonna lie. I'm not talking about the content of messages at all, good or bad, positive or negative, just interacting with 1000's of people on forums is pretty stressful haha. Gotta meditate hard on those times cuz it'll stress ya out.
  9. Thanks! Ted helped out a ton with props. Only the coolest of the cool are allowed to play Season. *flips hair*
  10. Max Reiger posted some comparison pics on his website http://www.maxreiger.net/preview-de_season-comparison/
  11. Yeah it's great that you're starting to look at your work a bit more critically and see ways to improve it, screenshots are a solid way to do that. Keep it up.
  12. "the bomb has been planted" *people stare at you*
  13. Great entries all, and great job Sprony organizing everything. So impressed by the productivity on display.
  14. Do whatever the hell you want. That's the fun part
  15. Dude, the brushwork on this house fucking blows. Good luck
  16. Until recently Inferno didn't look any different than the Source version, and Nuke still doesn't. The maps have evolved in a pretty linear way, it's been a pretty bare-minimum style approach on a couple of different levels. It's a fair question how much credit the people who used to work on them deserve. I think the answer is, it boils down to the specifics.
  17. FMPONE

    Destiny

    I personally swear by the AARP's game recommendations.
  18. It looks good, the potential is there, but the lighting is quite flat right now. It needs some more drama and intrigue, get some nice color contrasts in there and some more true warm tones IMO, some of the shadowing also seems absent or a bit artificial. I'd also be wary of displacement rock areas that are not physically realistic, defying gravity such as above that doorway.
  19. FMPONE

    de_havana

    The potential is obvious -- keep it up!
  20. soon.
  21. The alzheimers setting in Stop making jokes and update us with your progress right nao.
  22. How the hell does Castle not know what a Rats map is!?!? Blasphemer!
  23. I'm not familiar with SC2's gameplay, but that looks pretty cool. Thanks for sharing
  24. 6 weeks to make a map? Try 6 months
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