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st0lve

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Everything posted by st0lve

  1. I wouldn't leak anything, since then I wouldn't be special anymore >_>
  2. YAY Give = Free right? :wink:
  3. Buy me an tablet and I'll try.
  4. R_speeds and some textures.. Don't mix texture styles, it looks like wack if you do.
  5. Actually, de-compiling is steal, and thats no good art. And texture light + tweaking.
  6. st0lve

    CD-RWsss

    Nice bump mr. De-Compiler man.
  7. PLZ LETS ASK POSTY!!!111 He said so.
  8. nubs doesn't click the links.
  9. My only tip is stop using sharpen filters, and keep making textures.
  10. I wish I cloud get money for having fun Congrats btw.
  11. If you get ING!~ on yours, then I want Hero Of EOT on mine.
  12. I removed my faq I need cox.
  13. You need an cookie, postman. Your words are nothing but true.
  14. YEAH RIP MY PAGE BITCHES~ Keep it simple as Posty said, most do not like 1000 megs of load.
  15. Did u notice the scene is in hell? Oh wheres the realism!???!+++ Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly. O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..
  16. what klein said..
  17. Need more rubble, since there are alot of broken buildings, but no rubble I like the idea though.
  18. no probs frie, just add me in some easteregg in your new crytech game
  19. st0lve

    Door

    I fixed the handle a bit.. see old pic. Yeah it cloud be normal mapped, but I wanted to model it. its an bunker door I think, as Blaz not me
  20. st0lve

    de_ungarn

    Nice model(s) ;D
  21. st0lve

    Door

    olololo I made the door that blaz made as an texture (in hes dod wad) Just for practice and maybe later use ~150 polys
  22. Oh pretty nice For rendering: http://www.cw-meltingpoint.com/tut/lightingtut.htm
  23. with what? D:! O I just got to make some stuff first~
  24. how do you mean? lieak h4x, wallhack, google + cellshaded Not quite sure what you mean by 'cheated'. At what exactly? The only NULL textures I used are on the backs of some func entities to remove unseen faces. I got the effect of brightness by making all 3 textures light emitting, so that they don't recieve any shadows during RAD. I didn't know you could cheat at mapping! plz google + cheat I though you cloud make cellshaded stuff by adding an box (with null texture) around the main brush (with the white\black texture), and then it got kinda like cellshaded :roll:
  25. offtopic, miko, I r not ur friend. And ontopic: I wouldn't call that an sketch, since you prolly used more than 15 minutes on it (unless you are speed drawer ~)..
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