"FACTORY MAGNATE" HAS JUST BEEN RELEASED ON STEAM!
Hey everyone, here's a another brand new game featuring an original score I created. Please show the developer some love and check it out!
https://store.steampowered.com/app/1475310/Factory_Magnate/
That said, this week's brand new free-to-use-with-attribution music track is:
"ACOUSTIC ROCK DRAMA" (Lofi)
https://soundimage.org/rock/
CUSTOM MUSIC
Need some custom music for your game or project? Give me a shout...I'd love to help out! Here' what the developer of "Factory Magnate" said about working with me:
"I had a great desire for original and thematic music that would fit the atmosphere of my game, but I am a solo indie developer without a significant budget or musical skills of my own. I was close to giving up, but then I found Eric. He proved that it doesn't have to be an unattainable dream. I am happy to say that he made the entire soundtrack for my game for a very affordable price. Plus, he's really pleasant and easy to work with. My warmest recommendations."
Feel free to contact me here:
https://soundimage.org/custom-work/
And as always, please stay safe and keep creating!
Wow, the map is ... wild.
I could see that you had fun making it, playing around with lighting, models and contrast.
The map seemed a bit laggy from the CT spawn, especially from inside the room behind the ambulance.
Could you explain some of your rationale behind the setting and the paths? Is it a real office or more of a mix of impressions?
What is the purpose of the sewer, especially the entry through the house?
The atmosphere is a wild and colourful mix, but I absolutely love it because it gives off strong 1999 vibes of counter-strike. Reminds me of cs_mansion and cs_assault. Lots of vertical gameplay which is also what I miss in many maps. It bears resemblance to a map I made myself and I like that you INCLUDE the surroundings: breakable windows, lots of paths, accessible houses and the ambulance (which is the hostage rescue).
There is not one choke point.
So it seems a lot of fun and I cannot wait to play it with friends.
From a professional view: too many models are a distraction, the sewage path seems partly redundant, bots get stuck in the ambulance, floor models on the street block (!) your way.
If you are looking for perfected, balanced playing, you'd have to make the individual paths clearer (so people learn the map layout in few minutes), reduce clutter and maybe a few windows/doors as CTs have plenty of options to escape. In my bot playthrough, CTs had an advantage - which is prompting Ts to naturally camp. Unless bots got stuck in the ambulance car.
Having said that, I wouldn't make these changes. "assault" is also horrible from a professional point of view - and it is still a lot of fun to play.
But the ambulance car: well, it is even buggy for human players when entering (sudden height change).
I'll share more once I got the old band together to play this crazy gem.
Hello, sorry to bump this old thread, but I'm trying to download Convexer, and your website is down, @Harry Godden
Could you or someone please reupload the addon?
Thank you very much in advance!
Greetings Fellow Creatives,
This week's brand new free-to-use-with-attribution music track is:
"THE DIXIELAND BAND" (LoFi)
You can listen to it here:
https://soundimage.org/wp-content/uploads/2026/04/The-Dixieland-Band_LoFi.mp3
If you're interested in hearing the original to compare, it's here:
https://soundimage.org/wp-content/uploads/2025/12/The-Dixieland-Band.mp3
Please don't forget to check out my Game Music Mega Pack which contains all of my game music...1400 tracks and growing. You'll find it here:
https://soundimage.org/ogg-game-music-mega-pack/
NEED SOME CUSTOM MUSIC FOR YOUR PROJECT?
I'd love to help out! Feel free to contact me:
https://soundimage.org/custom-work/
In the meantime, please stay safe and keep creating!