hgn Posted February 8, 2022 Report Posted February 8, 2022 (edited) making this future skyscraper pendulum type place. it will be for 2v2 mostly a proof of concept, since it was made without opening hammer at all.. we'll see how the rest goes. Edited March 31, 2022 by hgn Mr.Yeah!, Serialmapper, will2k and 2 others 4 1 Quote
will2k Posted February 9, 2022 Report Posted February 9, 2022 21 hours ago, hgn said: since it was made without opening hammer at all.. I see Blender interface Is this something similar to wallworm/3DSmax approach? Quote
hgn Posted February 9, 2022 Author Report Posted February 9, 2022 15 minutes ago, will2k said: I see Blender interface Is this something similar to wallworm/3DSmax approach? yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement. Hammer is almost unusable for me on my OS so this was the best workaround i can come up with. will2k, Vaya and Mr.Yeah! 2 1 Quote
Mr.Yeah! Posted February 9, 2022 Report Posted February 9, 2022 2 hours ago, hgn said: ... export everything from blender as brushes/displacement. How can something sound both so cool and so scary at the same time Will you make this tool available at some point? Quote
hgn Posted February 10, 2022 Author Report Posted February 10, 2022 10 hours ago, Mr.Yeah! said: Will you make this tool available at some point? maybe in the future there will be a proper release, but cant promise anything.. the source code is public here tho: https://harrygodden.com/git/?p=hcsgo.git;a=tree. warning its heavily written for my workflow and currently the script (at least, large chunks of) only work on linux Mr.Yeah! 1 Quote
will2k Posted February 10, 2022 Report Posted February 10, 2022 17 hours ago, hgn said: yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement. That's great to hear. Once things are mature and stable enough, consider going commercial with this, or at least a free stable program with nice GUI. Many people will benefit from this just as many did with wallworm and 3ds max. Keep it up Quote
csWaldo Posted February 13, 2022 Report Posted February 13, 2022 (edited) FYI there is also SourceOps for blender wich automates exporting models, brushes and displacements from blender to csgo Concept looks cool! Love seeing unusual places seeing used. Edited February 13, 2022 by csWaldo Freaky_Banana and hgn 2 Quote
hgn Posted February 18, 2022 Author Report Posted February 18, 2022 making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it 0001-0120.mp4 @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest. Freaky_Banana, Squad, Jim F Kennedy and 5 others 8 Quote
FMPONE Posted February 18, 2022 Report Posted February 18, 2022 46 minutes ago, hgn said: making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it 0001-0120.mp4 227.09 kB · 0 downloads @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest. I really like how that turned out hgn 1 Quote
hgn Posted February 22, 2022 Author Report Posted February 22, 2022 first pass on interiors pretty much done note above screenshot is in blender since i havn't finished writing a material compiler, but if you are curious this is how it looks in game: Spoiler the big ball thing also moves about too: Peek 2022-02-22 21-46.mp4 blackdog, FMPONE, will2k and 7 others 7 3 Quote
Jim F Kennedy Posted February 23, 2022 Report Posted February 23, 2022 2 hours ago, hgn said: first pass on interiors pretty much done note above screenshot is in blender since i havn't finished writing a material compiler, but if you are curious this is how it looks in game: Reveal hidden contents the big ball thing also moves about too: Peek 2022-02-22 21-46.mp4 367.5 kB · 0 downloads hgn 1 Quote
Vaya Posted February 23, 2022 Report Posted February 23, 2022 going next level I see. love it. will2k 1 Quote
will2k Posted February 23, 2022 Report Posted February 23, 2022 31 minutes ago, Vaya said: going next level I see. love it. Wallworm was the first revolution (3ds max); now he's ushering in the 2nd revolution (blender)...but hammer is proving hard to depose FMPONE and Vaya 2 Quote
hgn Posted March 31, 2022 Author Report Posted March 31, 2022 Turns out I will be releasing these tools, its called Convexer, and has some new fun features Overview: It will be available soon from here: https://harrygodden.com/convexer.php Vaya, will2k, Jim F Kennedy and 7 others 5 5 Quote
will2k Posted April 1, 2022 Report Posted April 1, 2022 20 hours ago, hgn said: Turns out I will be releasing these tools, its called Convexer, and has some new fun features Best of luck and hope it hits the large mainstream hgn 1 Quote
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