mjens Posted September 4, 2007 Report Share Posted September 4, 2007 1) Can someone send me his finished prop for a HL2/Other-Source-Game map? I read a lot of tutorials but I'm still don't know how to finish it... 2) What is the default texture size (resolution) of a in game wall 128x128? Link to comment Share on other sites More sharing options...
e-freak Posted September 4, 2007 Report Share Posted September 4, 2007 Prop is basically the SMD File for the model, the physbox, a VMT and a VTF File for the Texture, a QC File and maybe some LODs but i don't think you need them to get started. if you can read a little german: http://mapping-tutorials.de/forum/showthread.php?t=5345 Link to comment Share on other sites More sharing options...
⌐■_■ Posted September 4, 2007 Report Share Posted September 4, 2007 Default texturesize is indeed 128 x 128. Link to comment Share on other sites More sharing options...
mjens Posted September 4, 2007 Author Report Share Posted September 4, 2007 128x 128? It's so small :/ German uh not much - I don't understand it Link to comment Share on other sites More sharing options...
Sentura Posted September 4, 2007 Report Share Posted September 4, 2007 i reckon default texture size is actually 512x512. texture scale in hammer is normally 0.25, so it will end up as a higher definition 128x128 Link to comment Share on other sites More sharing options...
mjens Posted September 4, 2007 Author Report Share Posted September 4, 2007 i reckon default texture size is actually 512x512. texture scale in hammer is normally 0.25, so it will end up as a higher definition 128x128 Uh you saved my hearth :> Thanks Link to comment Share on other sites More sharing options...
⌐■_■ Posted September 4, 2007 Report Share Posted September 4, 2007 Oh yeah, forgot to mention that. Link to comment Share on other sites More sharing options...
hessi Posted September 4, 2007 Report Share Posted September 4, 2007 Default texturesize is indeed 128 x 128. BS! for a 128 unit wall you use a 512px texture. so the texturescaling is 0.25 models might be different but world geometry usually uses a 0.25 scaling for the textures. Link to comment Share on other sites More sharing options...
⌐■_■ Posted September 4, 2007 Report Share Posted September 4, 2007 i reckon default texture size is actually 512x512. texture scale in hammer is normally 0.25, so it will end up as a higher definition 128x128 Oh yeah, forgot to mention that. Gotta love your fistyness though.. Link to comment Share on other sites More sharing options...
mjens Posted September 7, 2007 Author Report Share Posted September 7, 2007 Ok so I have a lot of textures now and I'm damn so happy - I alllways had problems with textures and now I can make them all by myself :ssj: Edit: Could someone send me a .max source file of his level prop + compiled files - it really could help Link to comment Share on other sites More sharing options...
mjens Posted September 11, 2007 Author Report Share Posted September 11, 2007 Nobody want to help? I was looking for a tutorial how to make model, publish it etc. but all I can find is in parts... Link to comment Share on other sites More sharing options...
^Slick Posted September 11, 2007 Report Share Posted September 11, 2007 Vivi's tutorials should do you some good; http://www.iwannamap.com/tutorial.php?type=model Link to comment Share on other sites More sharing options...
mjens Posted September 11, 2007 Author Report Share Posted September 11, 2007 Compiling a Prop Model by Erykgecko - that's that what I was looking for IT WORKS Link to comment Share on other sites More sharing options...
mjens Posted September 13, 2007 Author Report Share Posted September 13, 2007 I can't find my propdata.txt file I don't have "scripts" dir. Link to comment Share on other sites More sharing options...
Psy Posted September 14, 2007 Report Share Posted September 14, 2007 Then create the folder. Link to comment Share on other sites More sharing options...
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