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Posted

There's probably a million palm trees out there but I made this for a mod-in-progress and figured I should share the love seeing as I have been helped so much by the mapcore forums and IRC, I felt it was about time to give something back.

There's two models but I only rendered the one with the straight trunk. Polycount is around 600 max with 1 lod that drops it to around 300.

Shitty Render -

1tb0.jpg

Hammer shot with photoshopped sky (:P) -

untitled1zt5.gif

Download -

http://rick.abort-n-stuff.com/rd_palms.rar

Enjoy, I'd love to see how you put these to use, any nice shots I could put in my portfolio would be very welcome :)

Posted

I dont think painting shadows should be done anymore as a habit in gaming. Now with new technology in lighting and such. However I guess you guys are just enhancing it in source's engine.

I did notice though that the bark texture seems kind of low res. Since its the part that the players are most likely to see 80% of the time close up, it should be higher res. Other then that a great job!

Posted

dont get me wrong, I like ambient occlusion, but for a lot of projects I dont agree with it. For instance the trunk of the tree would not benefit from ambient unless you spread out the distance a ridiculous amount, and then you're stretching the idea of it. Furthermore what if a player walks up and uses a flash light on the area. It'll still be dark. I prefer ambient occlusion more on building facades, small details on detailed models. But I guess to each their own. either way the end result is all that matters, and in this case I like your palm tree!

  • 2 weeks later...
Posted

Cool, but it needs some shadows ( on the trunk and the foliage ) as some members had suggested. The tree become too bright without them.

And SixThree, very nice wheat farm ;D

FeRgO

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