Rick_D Posted December 25, 2006 Report Posted December 25, 2006 There's probably a million palm trees out there but I made this for a mod-in-progress and figured I should share the love seeing as I have been helped so much by the mapcore forums and IRC, I felt it was about time to give something back. There's two models but I only rendered the one with the straight trunk. Polycount is around 600 max with 1 lod that drops it to around 300. Shitty Render - Hammer shot with photoshopped sky () - Download - http://rick.abort-n-stuff.com/rd_palms.rar Enjoy, I'd love to see how you put these to use, any nice shots I could put in my portfolio would be very welcome Quote
SixThree Posted December 25, 2006 Report Posted December 25, 2006 Very nice! Something stupid I threw together to see the trees I love them! Quote
Rick_D Posted December 25, 2006 Author Report Posted December 25, 2006 I'm glad Map looks great btw ;D I just noticed the most disgusting seam in teh texture - time to fix it quickly [edit] Fixed the seam, same d/l link Quote
Rick_D Posted December 25, 2006 Author Report Posted December 25, 2006 Ah that's a nice idea, I never paint in shadows enough - I really should start doing that <3 Quote
Minos Posted December 26, 2006 Report Posted December 26, 2006 yeah, paint some shadows on the trunk. @ 63: what's a container doing in there ? Quote
von*ferret Posted December 26, 2006 Report Posted December 26, 2006 I dont think painting shadows should be done anymore as a habit in gaming. Now with new technology in lighting and such. However I guess you guys are just enhancing it in source's engine. I did notice though that the bark texture seems kind of low res. Since its the part that the players are most likely to see 80% of the time close up, it should be higher res. Other then that a great job! Quote
Rick_D Posted December 27, 2006 Author Report Posted December 27, 2006 Yeah the trunk really sucks, tbh - I should get around to bumping up that. Maybe I can just release some more Quote
von*ferret Posted December 27, 2006 Report Posted December 27, 2006 dont get me wrong, I like ambient occlusion, but for a lot of projects I dont agree with it. For instance the trunk of the tree would not benefit from ambient unless you spread out the distance a ridiculous amount, and then you're stretching the idea of it. Furthermore what if a player walks up and uses a flash light on the area. It'll still be dark. I prefer ambient occlusion more on building facades, small details on detailed models. But I guess to each their own. either way the end result is all that matters, and in this case I like your palm tree! Quote
Fergo Posted January 8, 2007 Report Posted January 8, 2007 Cool, but it needs some shadows ( on the trunk and the foliage ) as some members had suggested. The tree become too bright without them. And SixThree, very nice wheat farm ;D FeRgO Quote
KoKo5oVaR Posted January 8, 2007 Report Posted January 8, 2007 where did you find that texture for the palmtree leaves btw, i searched the fucking interweb for 1 hour to find a decent one Quote
Rick_D Posted January 8, 2007 Author Report Posted January 8, 2007 I searched for 3 hours lol. Here's a rar with about 4 or 5 plams in 3 psd's - I took the liberty of prepping them for textures but knock yourself out, hope it saves you some hassle ;D http://rick.abort-n-stuff.com/palms.rar Quote
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