Rick_D Posted December 25, 2006 Report Posted December 25, 2006 There's probably a million palm trees out there but I made this for a mod-in-progress and figured I should share the love seeing as I have been helped so much by the mapcore forums and IRC, I felt it was about time to give something back. There's two models but I only rendered the one with the straight trunk. Polycount is around 600 max with 1 lod that drops it to around 300. Shitty Render - Hammer shot with photoshopped sky () - Download - http://rick.abort-n-stuff.com/rd_palms.rar Enjoy, I'd love to see how you put these to use, any nice shots I could put in my portfolio would be very welcome Quote
SixThree Posted December 25, 2006 Report Posted December 25, 2006 Very nice! Something stupid I threw together to see the trees I love them! Quote
Rick_D Posted December 25, 2006 Author Report Posted December 25, 2006 I'm glad Map looks great btw ;D I just noticed the most disgusting seam in teh texture - time to fix it quickly [edit] Fixed the seam, same d/l link Quote
Pericolos0 Posted December 25, 2006 Report Posted December 25, 2006 very nice The trunk texture could be a little bit higher res though, and could use some shadow in the top like i did with my palm tree model for insurgency: http://cmdstud.khlim.be/~beulaers/old_p ... s/palm.jpg Quote
Rick_D Posted December 25, 2006 Author Report Posted December 25, 2006 Ah that's a nice idea, I never paint in shadows enough - I really should start doing that <3 Quote
Minos Posted December 26, 2006 Report Posted December 26, 2006 yeah, paint some shadows on the trunk. @ 63: what's a container doing in there ? Quote
von*ferret Posted December 26, 2006 Report Posted December 26, 2006 I dont think painting shadows should be done anymore as a habit in gaming. Now with new technology in lighting and such. However I guess you guys are just enhancing it in source's engine. I did notice though that the bark texture seems kind of low res. Since its the part that the players are most likely to see 80% of the time close up, it should be higher res. Other then that a great job! Quote
Pericolos0 Posted December 26, 2006 Report Posted December 26, 2006 I dont think painting shadows should be done anymore as a habit in gaming. Now with new technology in lighting and such. However I guess you guys are just enhancing it in source's engine. it doesnt have the be realistic shadows.. just some ambient occlusion like shadowing.. technology in dynamic lighting is improving greatly but we are still nowhere near realtime ambient occlusion. Quote
Rick_D Posted December 27, 2006 Author Report Posted December 27, 2006 Yeah the trunk really sucks, tbh - I should get around to bumping up that. Maybe I can just release some more Quote
von*ferret Posted December 27, 2006 Report Posted December 27, 2006 dont get me wrong, I like ambient occlusion, but for a lot of projects I dont agree with it. For instance the trunk of the tree would not benefit from ambient unless you spread out the distance a ridiculous amount, and then you're stretching the idea of it. Furthermore what if a player walks up and uses a flash light on the area. It'll still be dark. I prefer ambient occlusion more on building facades, small details on detailed models. But I guess to each their own. either way the end result is all that matters, and in this case I like your palm tree! Quote
Fergo Posted January 8, 2007 Report Posted January 8, 2007 Cool, but it needs some shadows ( on the trunk and the foliage ) as some members had suggested. The tree become too bright without them. And SixThree, very nice wheat farm ;D FeRgO Quote
KoKo5oVaR Posted January 8, 2007 Report Posted January 8, 2007 where did you find that texture for the palmtree leaves btw, i searched the fucking interweb for 1 hour to find a decent one Quote
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