csWaldo Posted May 3 Report Posted May 3 @esspho and I take you to an oil field in a rocky desert. We're hoping to put a new spin on old ideas that should feel familiar to Counter-Strike players. Spoiler Check out the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=3237446696 leplubodeslapin, mrpotato44, Squad and 13 others 16 Quote
Akhandey Posted May 3 Report Posted May 3 i like lightning and color tone on the map also map have vibe of tame impala's album cover Spoiler csWaldo and esspho 2 Quote
z0ro4rk Posted May 5 Report Posted May 5 Looks interesting! Is the first image a screenshot taken in game or concept art? Looks very stylized somehow Quote
esspho Posted May 7 Report Posted May 7 Crude will be playable on the Mapcore Faceit Hubs from May 31st until June 7th. Any feedback we get will help us to refine the map. Freaky_Banana, MrTrane18, Squad and 1 other 4 Quote
csWaldo Posted May 11 Author Report Posted May 11 We pushed a new version that fixes the rampant moon walking and adds a new connector near B to improve T rotates. T-Rexer, Lukyvald, esspho and 1 other 4 Quote
MrTrane18 Posted May 12 Report Posted May 12 (edited) On 5/7/2024 at 11:05 PM, esspho said: Crude will be playable on the Mapcore Faceit Hubs from May 31st until June 7th. Any feedback we get will help us to refine the map. Amazing! P.S I’ve made a little showcase video of the map! Edited May 17 by MrTrane18 esspho 1 Quote
csWaldo Posted June 4 Author Report Posted June 4 Small Update: Crude has been on the faceit hub for a few days now and so far I think it's going pretty well. The overall layout seems to function alright (it's a 3 lane map, go figure ). Both bombsites appear to be fun and there are a decent amount of plants and defuses happening. A common complaint has been the map size and we are aware that it's on the big end. So far though I'm not fully convinced it is actually an issue and reducing the map size would mean completely reworking areas that currently already function well, so we are going to hold off on that. A bigger issue in our eyes is mid, especially the CT dominated half of it (thanks to @Fnugz for pointing it out). It is very connected to the entire CT half of the map, making it very difficult for Ts to gain and keep control here which makes mid plays much harder than they should be. Likewise this connectivity means that once Ts gain total control over middle, they can very quickly end up behind the bomb sites rather than attacking them, which is not a pattern we want to encourage there. We are already drafting a new version that isolates and simplifies mid to make it easier and less chaotic to use. We also want cut down and simplify the pathing in and around CT spawn to streamline rotations and cut barely used map space. We may not have this version ready before friday when our time on the hub ends, but we are still super happy about every demo and piece of feedback we get and will update here once the new version is ready Here's a little sketch of what this might look like in middle, CT changes not included: Spoiler Fnugz and esspho 2 Quote
csWaldo Posted June 4 Author Report Posted June 4 As a little follow up, here are some stats from the hub so far. Keep in mind that sample size is quite and most players only have played a few matches on the map so far, so the stats move quite a bit every time I add new demos. Still it's very nice to be able to put some numbers behind the matches Spoiler esspho 1 Quote
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